Two Point Museum hands-on: Ghost breakouts, diarrhea curses, and acres of gifts shops breathe new life into the quirky business sim

GamesSimulationTwo Point Museum hands-on: Ghost breakouts, diarrhea curses, and acres of gifts shops breathe new life into the quirky business simWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

GamesSimulationTwo Point Museum hands-on: Ghost breakouts, diarrhea curses, and acres of gifts shops breathe new life into the quirky business simWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

(Image credit: Two Point Studios)

The seance simulator in Two Point Museum

Sensibly guided through Two Point Museum’s tutorial, I’m finally let off the leash to chase star ratings, building as I please. Focused on fossils in these early hours, I naturally send one of my experts off on an expedition to scoop up more dino bones that’ll juice the ol' donation boxes. As I’m placing display ropes just how I want them, I receive an alert from the journey-in-progress: my expert has found a mysterious flask. Should they approach it? Erm, yes, sure – it could make a nice centrepiece after all. Yet, unable to resist slurping its forbidden contents, my Expert is stricken with the Toilet Terror trait. Meaning every time they use the toilet, there’s a 100% chance it’ll ruin the stall.

Of course, this also puts pressure on my janitor team, as they’ve been struggling to keep up with toilet demand as it is. After all, if I don’t place a litany of fizzy pop vending machines every few paces for museum visitors to chug, how will I make money? As a result, the janitors are demanding more money or threatening to leave, and at this point I’m only making a little bit of money every week as I try to build a better reputation

Callously, I’m tempted to let my Toilet Terror expert go… but I already spent a hefty sum training them to learn the Survivalist specialist in order to brave even worse conditions from Expeditions. Not to mention my other favorite Expert is already about to quit. The reason? “Broken face”. (That’s a whole other story). Don’t they realize they’re putting too much strain on my budget which otherwise needs to be freed up to employ a whole legion of Assistants to maintain the gift shop and its dozen or so cashier tills?

This is, somehow, Two Point Museum at its most normal, always bouncing you between dealing with the fallout of these absurd situations as you try to build the museum of your dreams, and mastering that silliness as an ultra capitalist in order to eke out money as efficiently as possible from the guests enjoying the fruits of your (well, fine, your staff’s) labor.

Ticket to ride

(Image credit: Two Point Studios)

Fossil exhibits in Two Point Musuem

While Two Point Museum’s predecessors, Two Point Hospital and Two Point Campus, were also about making as much dough as possible, Two Point Museum is a breath of fresh air in how it approaches your relationship with your institution’s visitors. In the other games you were providing services to cater to specific needs – curing illnesses or teaching courses – but in Two Point Museum you’re enticing visitors to, simply put, show them a good time, selling tickets and encouraging extra spend on top. It immediately feels much more freeform, coming closer to the likes of classic games like Theme Park World with its ride-based attractions.

“The game loop having some overlap with something like a Theme Park game was definitely something that we talked about,” says design director Ben Huskins. “We knew that exhibits were going to be the heroes of this game, and obviously with this being a Two Point game, we were going to make them larger than life – things you wouldn’t necessarily see in a real world museum, but mixing with that stuff you would expect, like the fossils and dinosaurs and things. We knew that was going to be a really important part of the game, and they’re almost like the rides in the theme park.”

(Image credit: Two Point Studios)

Toilet terror in Two Point Musuem

Key infoRelease date:March 4, 2025Platform(s):PC, PS5, Xbox Series XDeveloper:Two Point StudiosPublisher:Sega

Key info

Release date:March 4, 2025Platform(s):PC, PS5, Xbox Series XDeveloper:Two Point StudiosPublisher:Sega

Release date:March 4, 2025Platform(s):PC, PS5, Xbox Series XDeveloper:Two Point StudiosPublisher:Sega

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The aforementioned seance simulator is a standout, with different group combinations lining up to have very different experiences. “That’s got so many animations,” says executive producer Jo Koehler. “It looks amazing! I could just watch that, and get drawn into watching the interactions between the visitors and the children.”

Who you gonna call?

(Image credit: Two Point Studios)

Haunted exhibits in Two Point Musuem

Wait, wait, wait, a seance simulator in a museum? Yep. While we earn our training wheels earning a single-star in Memento Mile, which, while geared towards Pre-History fossils at the start, can house pretty much anything, that’s not the case for the other museums we get to go hands-on with in our demo. Each new one will onboard you to a new type of specialism, which you can then incorporate into your main museum later on, while giving you a playground centered on certain exhibit types all of their own.

(Image credit: Two Point Studios)

Aquarium exhibits in Two Point Musuem

Campus Maximus(Image credit: Two Point Studios)Two Point Museum is the third game in the series. In ourTwo Point Campus review, the previous game in the series, we called it “a much more involved and rewarding sim than Hospital before it.”

Campus Maximus

(Image credit: Two Point Studios)Two Point Museum is the third game in the series. In ourTwo Point Campus review, the previous game in the series, we called it “a much more involved and rewarding sim than Hospital before it.”

(Image credit: Two Point Studios)

Two Point Campus' new Knight School and Wizardry campuses

Two Point Museum is the third game in the series. In ourTwo Point Campus review, the previous game in the series, we called it “a much more involved and rewarding sim than Hospital before it.”

“So we had the aquarium system, and we thought that was quite interesting the way the dynamics were there,” notes lead designer Luke Finlay-Maxwell when we ask about coming up with the concept. “A clown fish is a clown fish is a clown fish, right? [But] a ghost, that’s a whole new person. They have a life – or they had a life – and treating them more individually and [when you’re] thinking about their needs and Buzz bonuses and things like that they do feel distinct.”

Gift horse

(Image credit: Two Point Studios)

Frozen exhibits in Two Point Musuem

That aquarium formed the backbone of the third museum I got to play with, and it’s one where I really started to get into aesthetics of the museum. In the previous games, I’ve always prioritized efficiency first due to the nature of hospitals and schools fitting that mold. But here, as I try to entice visitors to spend, I want to make these spaces worth spending time in. Which also means directing the flow of people through these spaces which, compared to those prior entries, are also a lot more open (though it’s completely up to you to organize walls and guide-ropes how you please). Later tour functions even task you to think specifically about that movement experience as you put together the best routes that will excite.

But Two Point Museum also has you think about how to use that space space, and most importantly that naturalflowof visitors, to your benefit. With staff doors to maximize movement of your crew, and one-way doors to funnel visitors through certain directions, can I make sure they spend big in a gift shop that takes up nearly a third of the whole museum (the answer is: yes). Can I funnel groups of guests through choke points to ensure security guards can pick up any ne’er do wells? Can I ensure members of the public don’t accidentally cut themselves off from being able to loop back to a bathroom (that was one time –pleasereconsider that star rating, sir).

These are all tasks you think about while also juggling an optimal stream of expeditions to actually get new exhibits to display. While the star-rating system is still the main goal you’re chasing, you’re also prompted to tick off other objectives to unlock new parts of the map to send expeditions, in turn unlocking new exhibits you can use to adjust your layout. It’s an incredible feedback loop as more and more elements come together, all giving you more to play with. Which is to say there’s more to work towards than ever before, with more exciting rewards, all while mastering a whole new type of visitor behavior (and how to best squeeze ‘em for cash). To get to the point, Two Point Museum is as Two Point as ever, but fresh enough to be worth a visit – while exiting through the gift shop, of course.

Want to manage something without having to wait? Check out ourbest simulator gameslist! Or would you rather command the lives of individuals more closely? Then our ranking of thebest Sims 4 expansion packsmay prove of use!

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1Nemesis review: “A magical sense of tension”

Nemesis board game models and tokens laid out on a board

1Nemesis review: “A magical sense of tension”

1

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4

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5

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Shadow brandishes a gun in Sonic The Hedgehog 3

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1

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2

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3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”

3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”

3

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4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”

4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”

4

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5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”

5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”

5

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1Squid Game season 2 review: “Secures its place as one of the best shows on television right now”

Squid Game season 2

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1

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2Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat”

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2

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3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”

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3

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4Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”

4Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”

4

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5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

5

Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

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