The Rogue Prince of Persia Review: "a roguelite with few fresh ideas that's mainly being propped up by its slick combat"

Early VerdictThe Rogue Prince of Persia is a roguelite that’s currently a little too light and not roguish enough, playing it too safe to stand out. Still, a fun core combat engine and attractive animation provide a strong foundation to be built on during its time in Early Access.

Early Verdict

Early Verdict

The Rogue Prince of Persia is a roguelite that’s currently a little too light and not roguish enough, playing it too safe to stand out. Still, a fun core combat engine and attractive animation provide a strong foundation to be built on during its time in Early Access.

The Rogue Prince of Persia is a roguelite that’s currently a little too light and not roguish enough, playing it too safe to stand out. Still, a fun core combat engine and attractive animation provide a strong foundation to be built on during its time in Early Access.

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Why you can trust GamesRadar+Our experts review games, movies and tech over countless hours, so you can choose the best for you.Find out more about our reviews policy.

The Rogue Prince of Persia has arrived on Steam Early Access - or at least, some of it has - coming viaUbisoftfrom developer Evil Empire, probably better known to most as “the people who made Dead Cells.”

FAST FACTSRelease date: May 27, 2024Platform(s):PCDeveloper:Evil EmpirePublisher: Ubisoft

FAST FACTS

Release date: May 27, 2024Platform(s):PCDeveloper:Evil EmpirePublisher: Ubisoft

Release date: May 27, 2024Platform(s):PCDeveloper:Evil EmpirePublisher: Ubisoft

Prince of Persia has always been a series with a reputation for time loops, so this one being a roguelite certainly feels like a wise choice - and grabbing a studio that made one of the best roguelites out there feels even wiser. That being said, the functional, but lightweight form that The Rogue Prince of Persia has been allowed to make its debut impression with… that feels a bit less wise, with the current build showing a solid amount of skill, but not as much imagination.

Warrior Without

(Image credit: Ubisoft)

The Prince speaks to NPC Azadeh in The Rogue Prince of Persia

All the Prince has to combat this new threat is a Bola that allows him to keep reversing time over and over - the framing for the roguelite element. Every time our hero takes an eldritch-soaked glaive to the skull while nosing about in enemy terrain, he’s yanked back to the early hours of the invasion to attempt the whole counterattack again. What story is currently playable beyond that is largely just about finding your supporting NPCs, all of whom care deeply about the fate of Persia, but notquiteso much that they’ll actually come and help you fight, preferring to relax at base camp and provide moral support.

There’s barely enough here to critique (it’s literally an unfinished story) except to say that Ubisoft might do well to permit a little more personality across the board, as what’s here in Early Access feels pretty safe and formulaic so far. The characters don’t even try to escape their archetypes and there’s not a lot of humour or pathos on show - for example, when you find the Prince’s brother kidnapped and stuffed into a dungeon in the sepulchral Tower of Oblivion, he barely seems upset about it. Considering the pleasant pop-art-via-Tintinligne claireart style that helps elevate proceedings, you’d hope the writing could show the same kind of effort.

The assassin formerly known as Prince

(Image credit: Ubisoft)

The Prince kicks a rock into General Berude in The Rogue Prince of Persia

When I said before that Evil Empire can be thought of as “the people who made Dead Cells”, it might be more accurate now to think of them as “the people who made Dead Cellstwice,” as The Rogue Prince of Persia doesn’t show much ambition to escape that long shadow. But hey, there’s worse foundations to work from! And while the diversity of loot doesn’t reach Dead Cells' level, the combat and movement already sparkles in this early build. From the beginning you can vault over enemies, kick them off ledges or into each other, unleash flashy barrages of attacks and combine a mix of melee and ranged weapons that integrate into movement handily.

(Image credit: Ubisoft)

A poison medallion in The Rogue Prince of Persia

While the diversity of loot doesn’t reach Dead Cells' level, the combat and movement already sparkles in this early build.

While the diversity of loot doesn’t reach Dead Cells' level, the combat and movement already sparkles in this early build.

However, beyond that it goes from being solid to merely passable. Certainly nothing bad, but not especially exciting, certainly not in the way needed to stand out among Steam’s ever-growing ocean of roguelites. The enemies, bosses and puzzles are fairly unmemorable, and the ability to choose your route through the biomes doesn’t feel very necessary considering there’s not much that’s meaningfully different between them - something that was absolutely not the case in Dead Cells.

There’s also a few weapons, ranged and melee alike, that you can unlock for future attempts, as well as a maybe-too-complex badge system that grants various buffs as you acquire random medallions along each run. Again, all the norm for a roguelite - not bad, but hardly electrifying. The weapons are probably a bit too similar to each other, but the badges are chaotic enough to be a nice shot of flavour.

Let’s do the Time Warp again - and again, and again

(Image credit: Ubisoft)

Combat in The Rogue Prince of Persia

It didn’t help matters that only months ago we had a very similar - and probably better - game from the same franchise in Prince of Persia: The Lost Crown. Feeling of repetition aside, it makes it harder to recommend a game when there’s a more complete incarnation still doing the rounds, one that feels broader and more coherent with a far greater scope of imagination.

But let me be clear here: on its own terms, TRPoP is working fine, and is always at least a little entertaining. However, if it wants to reach the lofty heights of Dead Cells or even The Lost Crown, it needs to start building more unconventionally and taking more risks, rather than just obligingly following the standard tropes of its genre. Appropriately enough for a roguelite, we’ve all seen this before - and now this first run is over, it’s time to start unlocking some new tricks for the future.

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