GamesRPGBaldur’s Gate 3The one ending Baldur’s Gate 3 doesn’t account for is blowing Gale up on a different plane of D&D existenceWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRPGBaldur’s Gate 3The one ending Baldur’s Gate 3 doesn’t account for is blowing Gale up on a different plane of D&D existenceWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Larian)

The number of potential player actions thatBaldur’s Gate 3accounts for is one part of what makes it such a special RPG, but players have finally found something that it looks like Larian didn’t expect them to do: use Gale’s corpse as a remote explosive.
This article contains mild spoilers for Baldur’s Gate 3.
As any player prepared to play fast and loose with the Wizard of Waterdeep’s health pool will know, upon death a hologrammatic form of Gale will appear and beg to be resurrected. That’s because Gale’s heart acts as something of a time bomb that can only be suppressed through magical energy - hence why he’s constantly trying to eat all your magic items. If Gale’s unable to absorb that energy for too long - because, say, he’s dead - he’ll explode, levelling everything around him in a massive radius.
Later in the game, you can choose to detonate Gale at will -leading to one of Baldur’s Gate 3’s weirder speedrunning recordsif you’re quick enough about it. That should mean that you could choose to safely detonate the Wizard at a safe distance from the Sword Coast - in another plane of existence, for instance.
Sadly, that’s not the case. As noted on Reddit (viaPCGamer), one player sacrificed Gale during Act 1. Having not yet triggered the cutscene arrival of Raphael during their playthrough, they then found the devilish figure in their camp, whereupon they opted to reverse-pickpocket their former party member’s corpse into Raphael’s inventory. Clearly, the intention was that with Raphael ducking back to the House of Hope - firmly nestled in Avernus, essentially a different dimension from the one in which most of the game takes place - Gale would safely detonate in a place where the collateral damage would be limited to the devilish and demonic.
This might be a slightly disappointing way for a playthrough to ‘end’, but it’s testament to Larian that this is even notable - for this particular to work, a player has to have killed Gale, chosen not to resurrect him, manipulated Raphael’s spawn to get him to appear in camp, and then slipped a corpse into the devil’s pocket. It’s the kind of thing a first-time playthrough would pretty much never yield, and the fact that we’re only hearing about this months after release suggests it’s very much an extreme edge-case scenario. It’s also something that seems very difficult to adapt around - Chult is pretty expendable, but Raphael is very important, and Larian’s gone to reasonable efforts to ensure that the player can’t get rid of him before his time - I’d argue that Raphael is a point around which much of the game’s story eventually hinges, and whileBaldur’s Gate 3 is very good at providing extra NPCs in the event that important faces are killed off before their time, some might just be too important to die off-screen. Given that this is one of very few, if any, examples of the game not accounting for specific player choices that I’ve seen since launch, I’m prepared to turn a blind eye on this one.
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1Nemesis review: “A magical sense of tension”
1Nemesis review: “A magical sense of tension”
1
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4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”
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1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”
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2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”
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4
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1
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3
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4
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