GamesOpen WorldSkyrimSkyrim player creates self-imposed hardcore permadeath ruleset for the RPG’s Legendary difficulty, then spends 150 hours trying to beat itWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesOpen WorldSkyrimSkyrim player creates self-imposed hardcore permadeath ruleset for the RPG’s Legendary difficulty, then spends 150 hours trying to beat itWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Bethesda)

Reddit user and dedicated Skyrim fan Inward_Perfection had a rare opportunity. They were going to have some extended downtime during a job transition, and decided to fill it with a truly legendary run of Skyrim’s Legendary difficulty setting. With self-imposed permadeath and a slew of other restrictions, they spent 140 to 150 hours over roughly two months trying to beat this Kaizo rule set without dying a single time, and just days ago, they finally did it.
Inward-Perfection outlined their quest in a recent Redditpost, and I also reached out to talk through some of the specifics of their grind. In total, it took them five characters to beat this Skyrim challenge, with the successful character, a warrior specced into heavy armor and block, representing the majority of the play time at 120 hours.
“I died pretty early the first four times,” they told me in an interview. “With Illusion mage, I spammed Muffle to level Illusion and the challenger (a guy who might spawn when you have high level in one of the magic skills) came to duel me in Whiterun and killed me with ice spikes. 2H Orc died when I tried to lead the Draugr through the swinging axes trap. 2H bandit killcam and falling down in Nchuand Zel are self-explanatory.”
Playing Skyrim on Legendary difficulty is hard enough; you take three times the normal damage and enemies are four times tankier. Doing it without dying is even more challenging. And then you look at the 10 rules Inward_Perfection added into the mix and you start to see why this took about two months. Here’s the shortlist, straight from their Reddit post:
“I just wanted to add some extra challenge, that was the reason,” they explain. “I also like a sense of progression in RPGs, when you start weak, but eventually become strong, but not game-breakingly - tough enemies must still remain a challenge, I think.”
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(Image credit: Skyrim)

The rule against Quick Reflexes and Disarming Shield Bash perks is curiously targeted. “These perks make life a bit too easy for my liking,” Inward_Perfection simply says. “Quick Reflexes slows time when enemies go for a power attack, giving you a huge window to move out of the way. For the same reason, I also didn’t use Slow Time shout, except for fighting Karstaag. Disarming Bash, well, disarms enemies reliably, unlike Disarm shout that doesn’t work on high level Draugr, Falmer, and Forsworn IIRC.”
Finally, in another anti-warrior ruling, rule nine’s minions were banned because “summons draw aggro well and deal 100% damage, while also taking 100% damage instead of 300% like you do. Sanguine Rose gives you a leveled Dremora; you don’t even need magicka to summon him.”
The really hard part
With all these rules bearing down on them, it’s no wonder Inward_Perfection lost several characters before finally making it to the end. I asked about the closest they came to death on their triumphant warrior. In true Skyrim fashion, it came down to a dragon.
“A revered dragon (level 62 IIRC) spawned near Dead Men’s Respite when I was on level 39. I barely survived it after drinking nearly all health/magicka/fortify potions. Would’ve died if not for some natural cover near the entrance. That was definitely the closest. Plenty of times I ended fights with 20-30% health left, especially early on.”
(Image credit: Bethesda)

There’s another good anecdote in one of their Reddit replies: “In the end, I kinda had to break Rule 2. I couldn’t solo Karstaag, he was owning me through 100% frost resistance, armor cap, and 80% spell absorption. My 250 displayed damage on Dawnbreaker (I drank a potion) couldn’t bring him down fast enough. One swing of his club was dealing like 250 damage through my maxed armor. While I was running away to heal, Karstaag would regen all the damage I’ve done to him.
“I ran away after exhausting almost all my potions and came back with Teldryn. Together, we beat the motherfucker after 10 minutes of super heavy fighting. I even let Teldryn have the Deathbrand armor and Daedric sword once I dismissed him. In the end, I can’t even see Skyrim anymore.”
(Image credit: Bethesda)

What advice do they have for other Skyrim fans looking to run their own hardcore challenges? Stop me if you’ve heard this before: be a stealth archer.
No, really. “Be a stealth archer! Never fails, I just don’t like stealth in games in general,” Inward_Perfection tells me, sharing more tips on outsmarting the RPG. On Reddit, they also encourage elemental resistances and capping your armor rating. “Illusion spells like Calm/Pacify are also good, they work regardless of the difficulty setting. Lord/Atronach Stones are the best on Legendary. Without magic and elemental resistances, dragons and mages will be frustrating.
“I really think that Bethesda added Legendary to switch to when Master becomes too easy. So, if you want fun and don’t want to min-max or stress out too much, I’d suggest playing on Expert/Master, then switching to Legendary when the game starts feeling too easy.”
What’s next for Inward_Perfection? A new job, for starters. And probably a new game, too. Quite understandably, they say they’ve “had enough Skyrim for a long time.”
Avowed director says it’s “hard” to avoid Skyrim comparisons, but the action RPG is more like Obsidian’s “fantasy take on The Outer Worlds”
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