Shin Megami Tensei 5: Vengeance's chatty demons are an utter delight, and I need Persona 6 to take notes

GamesJRPGShin Megami Tensei 5Shin Megami Tensei 5: Vengeance’s chatty demons are an utter delight, and I need Persona 6 to take notesWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

GamesJRPGShin Megami Tensei 5Shin Megami Tensei 5: Vengeance’s chatty demons are an utter delight, and I need Persona 6 to take notesWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

(Image credit: Atlus)

Shin Megami Tensei V: Vengeance's protagonist, a boy with long purple hair and golden eyes, looks into the camera.

Now, don’t get me wrong, recruiting new Personas has always been cool. I adore collecting ‘creatures’ and the like in RPGs, and the same has applied to my playthroughs of Persona 5 Royal and Persona 3 Reload, but in those games, I never feltattachedto any of them. Instead, my lineup of Personas solely consisted of whatever the strongest ones were – a far cry from the way I play through Pokemon games with a ragtag team of my favorites. I didn’t bat an eyelid at executing Personas to form stronger ones, because I didn’t mind who was on my team so long as they packed a punch. With that in mind, I was thoroughly surprised to find that Shin Megami Tensei 5: Vengeance transformed the way I thought about them, and it’s all thanks to a number of small features that I hope can be implemented into the next Persona game, too.

Big personality

(Image credit: Atlus)

Dialogue from a side quest in Shin Megami Tensei V: Vengeance, with bird demon Halphas defending his wife and son.

Not just a fantasy(Image credit: Sega / Atlus)Metaphor: ReFantazio is one of the few JRPGs I want more than Persona 6, and it might have one of the coolest job systems in years

Not just a fantasy

(Image credit: Sega / Atlus)Metaphor: ReFantazio is one of the few JRPGs I want more than Persona 6, and it might have one of the coolest job systems in years

(Image credit: Sega / Atlus)

Metaphor: ReFantazio

Metaphor: ReFantazio is one of the few JRPGs I want more than Persona 6, and it might have one of the coolest job systems in years

Shin Megami Tensei 5: Vengeance is the first SMT game I’ve played, but it was obvious from the start that its demons have character. You can speak to non-aggressive NPC demons as you explore the world, all of which provide interesting and funny insight into the apocalyptic situation you’re in, and some have side quests for you to complete, too. Whether you’re completing an elaborate series of riddles from the spiritual Nozuchi, or choosing between helping a group of Lilim trying to get to the human world or the one trying to stop them, these interactions solidify a personality for each of the demons, making them feel like fully fledged characters rather than sentient collectibles.

This is furthered once you’ve actually added them to your roster, too, thanks to my favorite feature in Vengeance – the Demon Haunts. Demon Haunts are basically little hangout spots for you, your human companions, and demon friends to talk in between the action of the JRPG’s main activities. If a demon has been traveling with you for a while, they might offer you a gift, which is a neat bonus, but the dialogue you get from simply chatting to them is reward enough as the conversations range from pleasant to downright hilarious. With unique conversations available for the various different demons, some of the greatest writing in the game can be found right here, and there’s an abundance of it.

The Slimes are always gruff and blunt, even when they’re in the middle of telling you something interesting. “You know about Slimes at all? We’re what happens when demons fail to form properly,” they may begin to explain. However, they clearly don’t want to elaborate any further than that: “Huh? What demon was I supposed to be originally? How the fuck should I know?” Fantastic.

Similarly, there’s Mothman, who’s just a bit of a weird little dude who likes to announce “I’m motherfuckin' Mothmaaaaaaaan!” and refer to the protagonist as a “pretentious little dipshit” with “too many friends.” How could younotwant him on your team?

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(Image credit: Atlus)

Shin Megami Tensei V: Vengeance demon Slime gives the player a gift.

This increased level of interaction, which goes beyond the brief conversations you might have when trying to recruit new demon teammates, has made an enormous difference when it comes to shaping my perceptions of these companions. Now, it’s not all about their strength, but also their individuality. Are they fun to be around? Are they enthusiastic to go on an adventure? Will they insult me in the funniest ways possible? It’s something that, frankly, I never knew was missing when I played through Persona 5 Royal and 3’s recent remake, and now Ineedto see something similar integrated into the series' next main game.

To be fair, the idea has already been somewhat dabbled with. In Persona 5 Royal, for example, you encounter Timid, Upbeat, Gloomy and Irritable Shadows – their personality impacts how they speak to you during negotiations to recruit them or steal their items, and how you should respond for the best results. However, that brief conversation is where things end – you don’t get to talk to them again, which makes their personalities totally forgettable. Similarly, if you obtain a new Persona through fusion, they’ll introduce themselves to you and give ahintof their personality then, but past that point, it means nothing.

We need a more direct way to get to know the Shadows and Personas, especially when such a large part of the series is its social sim aspects.

We need a more direct way to get to know the Shadows and Personas, especially when such a large part of the series is its social sim aspects.

For more games like Shin Megami Tensei 5: Vengeance, be sure to check out our list of thebest RPGs.

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Nemesis board game models and tokens laid out on a board

1Nemesis review: “A magical sense of tension”

1

Nemesis review: “A magical sense of tension”

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Arcs review: “A whole lot of game in a small package”

3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”

3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”

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4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”

4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”

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Shadow brandishes a gun in Sonic The Hedgehog 3

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5Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”

5

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