GamesRPGStarfieldShattered Space won’t turn you into a Starfield believer, but it’s a good omen for The Elder Scrolls 6When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRPGStarfieldShattered Space won’t turn you into a Starfield believer, but it’s a good omen for The Elder Scrolls 6When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Bethesda Softworks)

Starfield: Shattered Spacemight not be the major rework or upgrade to the base game that longtime Bethesda fans were hoping for, but it certainly feels like a step in the right direction. Mind you, the powers that be atBethesda Game Studiosstill believethe game is one of its very best, so expecting it to ever move closer to Fallout or The Elder Scrolls (and their DNA) is silly. But what does this all mean forThe Elder Scrolls 6?
Personally, I think it’s still far too early to predict how the sixth mainline Elder Scrolls will look and behave. We’re looking ata late 2026 release at the earliest, and with Bethesda’s latest now doubling down on polish and extra features – all while the modding sickos do their thing – it’s gonna be a while before attention is shifted towards our long-awaited single-player return to Tamriel. We can, however, infer a thing or two fromShattered Space’s more traditional bits, which were already present throughout the main game but feel much more prominent this time around.
Return to tradition
(Image credit: Bethesda)

Second launch(Image credit: Bethesda)Starfield Shattered Space review: “delivers an intriguing opening and strong ending that bookends a lackluster middle”
Second launch
(Image credit: Bethesda)Starfield Shattered Space review: “delivers an intriguing opening and strong ending that bookends a lackluster middle”
(Image credit: Bethesda)

Starfield Shattered Space review: “delivers an intriguing opening and strong ending that bookends a lackluster middle”
First thing’s first: I enjoyed Starfield at launch more than the average player. Thosereview scoresmade sense to me. While it was (and still is) a flawed experience with near-instant signs of old age thanks to the Creation Engine’s limitations, I found Bethesda’s vision to be quite captivating and refreshingly hopeful. It was also sort of grounded when compared to The Elder Scrolls and Fallout, which I thought was a smart change of pace for the studio, especially with another fantasy behemoth on the horizon.
Conversely, it didn’t fully justify its moreNo Man’s Sky-like side, which takes up a fair amount of space (though you can try to beeline the handcrafted content). That’s the one thing we all can agree on. Even if you dig the idea of an expansive open-world, space-set RPG which actually shows outer space like the barren, mostly lifeless void it really is, it all would’ve clicked together better had the studio limited itself to fewer but denser locations while keeping the same themes and narrative intact.
Since it was announced before Starfield even launched, Shattered Space was never meant to fix what players thought was broken or needed a glow-up. Maybe that’s coming withthe rumored next DLC. But its ‘missing faction questline’ nature makes the return to the Settled Systems remind us of Bethesda’s greatest hits over Fallout 4 and Starfield’s blander open-world chunks. Base-building and procedurally generated planets are fine sandboxes, but (in my opinion) they shouldn’t distract the studio from cooking more of what madeSkyrimand past BGS games so enduring.
A new frontier
(Image credit: Bethesda Game Studios)

Design director Emil Pagliarulo pointed outStarfield wasn’t everyone’s cup of teawhile acknowledging there’s room for both experimentation and improvement. I’m glad the studio literally shot for the stars with this one, butShattered Space’s tepid receptionhighlights how Bethesda’s classic formula can either stay relevant through careful introspection or be left behind. In order to live up to expectations, The Elder Scrolls 6 must take notes from past wins and current failures. Bethesda’s boldness is refreshing within the larger AAA picture, but such a loyal and creative community should be listened to as well.
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The Elder Scrolls 6 is bound to be a success thanks to the power of the IP alone, but replicating Skyrim’s triumph is a different story altogether. In Shattered Space, I was happy to find some of the pieces that made past Elder Scrolls and Fallout installments crowd-pleasing winners; talk-heavy, non-procedural quests traditionally labeled as side content are often brought to the forefront over action-packed missions, and uniquely named locations and NPCs feel more important than before. It’s just a chunk of the massive game, sure, but it’s the sort of approach to game design that made Skyrim and Fallout 4’s bigger paid DLCs must-haves instead of optional extras for diehards.
“Players can explore like they used to in Fallout and Skyrim”: How Shattered Space brings the “bespoke goodness” of past Bethesda RPGs to Starfield
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1Nemesis review: “A magical sense of tension”
1Nemesis review: “A magical sense of tension”
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5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”
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Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”