"Players can explore like they used to in Fallout and Skyrim": How Shattered Space brings the "bespoke goodness" of past Bethesda RPGs to Starfield

GamesRPGStarfield"Players can explore like they used to in Fallout and Skyrim": How Shattered Space brings the “bespoke goodness” of past Bethesda RPGs to StarfieldWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

GamesRPGStarfield"Players can explore like they used to in Fallout and Skyrim": How Shattered Space brings the “bespoke goodness” of past Bethesda RPGs to StarfieldWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

(Image credit: Bethesda Softworks)

Zero-gravity combat in Starfield expansion Shattered Space

“We knew very early on that we needed to add an explorable landmass with lots of hand-crafted content,” studio design director Emil Pagliarulo says, “as opposed to the base game’s method of providing systemic and procedural content on these massive planets. Knowing that content is contained to a single, large landmass means players can explore like they used to in Fallout and Skyrim.”

Alien homeworld

(Image credit: Bethesda Game Studios)

A screenshot from the Starfield: Shattered Space trailer, overlooking a strange planet structure with a red aurora in the background.

“Bespoke goodness” feels fitting when it comes to shaping an experience around the Va’ruun faction. As we’ve explored the cosmos as a member of Constellation, we had the chance to join the ranks of a number ofStarfield factions, from the Freestar Collective rangers to the United Colonies, and even the morally ambiguous Crimson Fleet. Va’ruun, on the other hand, are noticeably absent in the core experience, but Starfield has laid the groundwork to make Va’ruun one of the more intriguing, mysterious, and just plain weird groups in the Settled Systems. Since we’ve yet to really get up close to Va’ruun and discover what the deal is with their Great Serpent worshipping ways, they make for prime expansion material - not only in the gaps it could fill story wise, but thanks to the peculiar nature of the group.

Looking ahead(Image credit: Xbox)Upcoming Bethesda games: From Indiana Jones to Elder Scrolls 6

Looking ahead

(Image credit: Xbox)Upcoming Bethesda games: From Indiana Jones to Elder Scrolls 6

(Image credit: Xbox)

Indiana Jones and the Great Circle

Upcoming Bethesda games: From Indiana Jones to Elder Scrolls 6

Once Bethesda decided to put the spotlight on the faction in the DLC at the end of Starfield’s development, the team set out to make a bespoke homeworld and city that feels distinctly unique to Va’ruun. “When House Va’ruun was first created as a faction, in our discussions and documentation, we went fairly deep into their background. Or rather, we went wide,” Pagliarulo says. “We knew a lot about them, but didn’t really deep dive into the specifics. But those high-level details told us a lot. We knew House Va’ruun was the most “alien” of all the human factions in the Settled Systems. We knew they were isolationists, weird sort of Lovecraftian cultists, in a sense. And we knew their homeworld was Va’ruun’kai.”

Pagliarulo adds that Bethesda “talked a lot” about what Va’ruun’kai was like during Starfield’s early days of development: “One of the reasons we never really fleshed their homeworld out on paper was because we really hoped that someday, somehow, we’d be able to bring House Va’ruun to life as a playable faction. And we’d be able to give players Va’ruun’kai. And however else you want to describe it, Va’ruun’kai would be… weird. But how weird? And weird in what way? What could we pull off?”

These questions drove the team’s approach when it came to making the homeworld “truly unique” in the Settled Systems. Once they decided to actually build the world for the expansion, they started testing the limitations of what they could do. Could they, for example, make “some kind of eternal eclipse” or “pools of mercury” in the creation tools?

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“In the end, we really love the aesthetic of the homeworld, and the city of Dazra in particular, Pagliarulo adds. “I think it’s really unique fictionally and aesthetically, especially when you compare it to the other cities in the game. It tells the story of a human faction that is at the edge of ‘normal’ civilization. Pushing the boundaries of the game’s NASAPunk aesthetic, certainly, but also, on a lot of levels, pushing the boundaries of what is and is not culturally acceptable. In fact, Morrowind and its themes and overall vibe were a big inspiration.”

Cosmic horror

(Image credit: Bethesda)

Starfield Shattered Space

“The concept of celestial horror is sort of in the House Va’ruun DNA"Emil Pagliarulo

“The concept of celestial horror is sort of in the House Va’ruun DNA”

Of course, Starfield is no stranger to veering into the realms of weirdness. If you’ve finished the space-faring RPG, for example, you’ll know it has a rather novel way of bringing in New Game Plus – it makes you question what’s actually possible in the cosmos and what reality it is that you want to be in. And in Shattered Space, as Pagliarulo teases, questioning reality is something we’ll likely have to contend with when we step onto Va’ruun’kai.

(Image credit: Bethesda Game Studios)

A screenshot from the Starfield: Shattered Space trailer, overlooking a tower-like structure with a blue aurora in the background.

In a sense, you’ve probably played flavors of the expansion before, whether it be in the seclusion of Far Harbor, or in the Shivering Isles' otherworldly strangeness. But with its Lovecraftian leanings among distant stars, there’s nothing in Bethesda’s wheelhouse quite like Shattered Space.

“Once you open up the possibilities of the universe truly being a place of wonders,” Pagliarulo adds, “you start to question what’s possible and what isn’t. What’s real and what isn’t. And that’s where cosmic horror lies in wait.”

A fan of exploring among the stars? Check out our pick of thebest space games.

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1Nemesis review: “A magical sense of tension”

Nemesis board game models and tokens laid out on a board

1Nemesis review: “A magical sense of tension”

1

Nemesis review: “A magical sense of tension”

2Arcs review: “A whole lot of game in a small package”

2Arcs review: “A whole lot of game in a small package”

2

Arcs review: “A whole lot of game in a small package”

3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”

3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”

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Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”

4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”

4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”

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Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”

5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”

5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”

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Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”

1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”

Shadow brandishes a gun in Sonic The Hedgehog 3

1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”

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Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”

2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”

2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”

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3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”

3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”

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4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”

4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”

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5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”

5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”

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Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”

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Ncuti Gatwa as the Doctor and Nicola Coughlan as Joy in Doctor Who Christmas special Joy to the World

1Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat”

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2Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”

2Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”

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Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”

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3Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”

3

Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”

4Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

4Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

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Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

5Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”

5Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”

5

Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”

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