GamesActionNo Rest for the WickedOri boss on why the studio’s new action RPG isn’t $70: “We’re not hiring hundreds of people just to create an illusion for shareholders that we’re growing"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesActionNo Rest for the WickedOri boss on why the studio’s new action RPG isn’t $70: “We’re not hiring hundreds of people just to create an illusion for shareholders that we’re growing"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Moon Studios)

No Rest for the Wicked, the Diablo-esqueaction RPG in the works at Ori and the Blind Forest and Ori and the Will of the Wisps studio Moon, won’t be $70. CEO Thomas Mahler says the game’s price point is down to the nature of the team, their shared stance on the rising price of games, and the notable lack of shareholders pawing at the company’s books.
“We’ve been hearing gamers complain about $70 being the new norm for quite a while now,” Mahler says in a lengthytweet. “We’re also regularly still seeing $70 games with microtransactions on top and usually players hate that.
“I also openly took a stance against some of the ridiculous stuff that’s going on with developers charging 65$ and up for purely cosmetic items,” he adds, presumably referring tohis dig at Diablo 4’s pricey horse armor.
(Image credit: Moon Studios)

Mahler points to the two Ori games, with Blind Forest and Will of the Wisps priced $20 and $30 respectively at launch. The CEO reckons this was “less than we probably could have” charged, but reasons that “we sold around 10 million copies because of the quality of our titles and probably also because we try not to be greedy.”
No Rest for the Wicked will be $39.99 at launch, presumably with a standard one-week launch Steam discount on top of that (and an affiliate discount for partnered content creators sharing the game). ItsSteam pageconfirms that the price will rise post-Early Access, though we don’t know exactly how much. But to Mahler’s point, “nobody ‘forced us’ to offer a discount, we thought it’d be a great gesture!”
With layoffs bleeding the games industryeven as many publishers report record revenues, the ever-looming invisible hand of shareholders and investors has been an especially hot topic lately.
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Swen Vincke, head of Baldur’s Gate 3 dev Larian Studios, hasrepeatedly criticized publishers – often publicly traded publishers – for putting profits over people. RuneScape creator Andrew Gower sayshis new MMO thankfully doesn’t have to answer to publishers or investors, so there’s “no one breathing down my neck.” Likewise, “without any shareholders to please,“The Sims competitor Paralives isn’t doing paid DLC. The list goes on, as more and more independent or privately owned studios push back against, or very deliberately avoid, the corrosive touch of capitalism and the idea of infinite growth.
Our own Joe Donnelly writes: I never once thought of Dark Souls or Diablo when playing Moon Studios' previous games, butthe dev’s new action RPG feels like the perfect evolution of ideas and talent.
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Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”