GamesStealthMetal GearMetal Gear SolidNobody at Konami believed in Metal Gear until Hideo Kojima showed them the exclamation point: “This is gonna work!“When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesStealthMetal GearMetal Gear SolidNobody at Konami believed in Metal Gear until Hideo Kojima showed them the exclamation point: “This is gonna work!“When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Konami)

“I was still a new planner at Konami, so I guess no one was inclined to listen to what I had to say… there was just zero motivation from the start,” Kojima said. “It was like, what do I have to do here, do I have to start beating people up? (laughs)”
Kojima said he was so frustrated with the situation that he was considering leaving Konami entirely, but another veteran employee gathered a meeting and presented Kojima’s vision, and sure enough “the people around me started to change their attitude.”
“Of course everyone still had their doubts about the basic premise,” Kojima said. “They were all asking, ‘will an escape game really be fun…?’ But once we got a working build running, and they saw that exclamation mark pop up when the enemy gets surprised, that sold them on the concept. They all changed their tune then: ‘This is gonna work!'”
Long story short, thank goodness for that effin’ exclamation point. To think that the absence of such a relatively minor feature could’ve meant no Metal Gear forever is mind-boggling, and it makes you wonder what beloved series exist in other universes but not ours simply because whoever pitched it in our universe didn’t show off the exclamation point. I’m gonna go lie down.
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More about metal gear17 years before unleashing Quiet on the world in Metal Gear Solid 5, Hideo Kojima said he didn’t want “dishonest” designs like “female characters with huge busts” in the seriesDeath Stranding and Metal Gear Solid lead Hideo Kojima once said “everything I make ends up feeling somewhat like a movie” because he’d “grown up with them”
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17 years before unleashing Quiet on the world in Metal Gear Solid 5, Hideo Kojima said he didn’t want “dishonest” designs like “female characters with huge busts” in the series
17 years before unleashing Quiet on the world in Metal Gear Solid 5, Hideo Kojima said he didn’t want “dishonest” designs like “female characters with huge busts” in the series
Death Stranding and Metal Gear Solid lead Hideo Kojima once said “everything I make ends up feeling somewhat like a movie” because he’d “grown up with them”
Death Stranding and Metal Gear Solid lead Hideo Kojima once said “everything I make ends up feeling somewhat like a movie” because he’d “grown up with them”
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1Nemesis review: “A magical sense of tension”
1Nemesis review: “A magical sense of tension”
1
Nemesis review: “A magical sense of tension”
2Arcs review: “A whole lot of game in a small package”
2Arcs review: “A whole lot of game in a small package”
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3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”
3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”
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Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”
4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”
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2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”
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5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”
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5
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