No Man’s Sky’s 5.0 update has finally convinced me to explore its universe

GamesAdventureNo Man’s SkyNo Man’s Sky’s 5.0 update has finally convinced me to explore its universeWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

GamesAdventureNo Man’s SkyNo Man’s Sky’s 5.0 update has finally convinced me to explore its universeWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

(Image credit: Hello Games)

Someone posing on an alien planet in No Man's Sky version 5.0

No Man’s Sky has always kept me busy, but over the years I’ve focused my time on building factories and trading resources, with the primary goal of inflating my in-game bank account. With the arrival Of No Man’s Sky Worlds Part 1 (version 5.0), planets have been fine-tuned, with a focus on increasing diversity, and atmospheric effects. While it may not seem like the most transformative update from thepatch notes, Worlds Part 1 has finally tipped the scales for me, turning me into the galactic explorer the game always wanted me to be.

Star trekkin'

(Image credit: Hello Games)

An alien bug in No Man’s Sky patch 5.0

A taste of what’s to come?(Image credit: Hello Games)It sounds like all the tech behind planet-spanning survival game Light No Fire is hiding within No Man’s Sky’s massive new update

A taste of what’s to come?

(Image credit: Hello Games)It sounds like all the tech behind planet-spanning survival game Light No Fire is hiding within No Man’s Sky’s massive new update

(Image credit: Hello Games)

No Man’s Sky

It sounds like all the tech behind planet-spanning survival game Light No Fire is hiding within No Man’s Sky’s massive new update

Update 5.0 arrived on some platforms late last week (it’s yet to launch on Xbox and Nintendo platforms), boasting new cloud technology, improved water effects and gorgeous floating islands to discover. Being such a planet-focused offering, the best way to take in the new features is to hop from world to world, drawing players back into the loop that was at No Man’s Sky’s core at the very beginning.

It’s the clouds that stand out initially, adding yet another layer of visual flair to what remains No Man’s Sky’s most impressive tech-showcase. Over the years, the best way to show a new player what makes No Man’s Sky so special has been to have them take off from a planet’s surface,and fly seamlessly into space. Now, there’s a dense layer of clouds between the ground and the sky, with slight differences in density and shape between planets. It might not sound like much, but I’ve become completely obsessed with flying my ship through the upper atmosphere, watching each planet’s distinct light palette warp and shift as I duck and crest between cirrus and nimbus clouds.

Ocean planets, previously sources of frustration for me due to their lack of places to anchor your ship while exploring, have been completely opened up thanks to the aquatic landing jets. Now, you can land your ship on water, allowing you to use it as a hub to return to as you map and uncover the depths that surround it. You’ll want to head to the coasts as soon as you find a planet with large bodies of water, given the complete overhaul to water effects. Waves build and swell, reacting to the new wind effects that add drama to previously peaceful worlds. As storms roll in, waves can whip up into a frenzy, meeting improved volumetric fog to completely change the look and feel of a planet. Across the board, there’s an added ‘thickness’ to planets, an enhanced level of density and depth that simply was not there before. For the first time in a long time, each world feels completely unique, instilling the feeling that you truly are the first player to set foot there.

(Image credit: Hello Games)

A lush green planet found in No Man’s Sky

Plantlife can be spectacular on tropical and paradise planets: some look like huge glowing Catherine wheels, while others stand tall and resemble the huge redwoods found on Earth. Forests have been on my wishlist for a while now, and while we’re certainly a ways off them possibly being implemented, the introduction of megaflora in the latest update is a step in the right direction. The aforementioned wind effects come into play here too, animating long grass and leafy trees in ways that constantly catch the eye. Since the update arrived, most of my time in-game has been spent scouring grasslands, scaling mountains, scanner in hand ready to discover new species, and expand my catalogue.

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All of my recent planet exploration has even led me to something that’ll no doubt be the envy of many No Man’s Sky players: a perfect paradise planet. Green grass, blue skies, and a climate that rarely tries to kill me: I’ve finally found a worthy home after hundreds of hours of gameplay. Whether this is the result of the recent update’s tweaks, or merely a streak of good luck, I can’t be completely sure. I’ve been playing No Man’s Sky on and off since the very beginning, and with Worlds Part 1, I’ve found a planet that can go toe to toe with the ones shown off in the trailers.

Worlds Part 1 is a particularly granular, and delightfully nerdy update to the ever-expanding universe of No Man’s Sky. It’s tech-heavy, but focused on the subtleties of exploration, boosting atmospheric effects and adding some much welcomed liveliness to planets as a whole. The result feels much greater than the sum of its parts, and has managed to sell me on a portion of the game that I’d neglected as of late.

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Nemesis board game models and tokens laid out on a board

1Nemesis review: “A magical sense of tension”

1

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Shadow brandishes a gun in Sonic The Hedgehog 3

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4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”

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4

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5

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1

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2

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3

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5Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”

5

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