Marvel's Midnight Suns and XCOM dev is looking to reinvent the life sim genre with newly-formed Midsummer Studios: "the whole point is player-storytelling"

GamesSimulationMarvel’s Midnight Suns and XCOM dev is looking to reinvent the life sim genre with newly-formed Midsummer Studios: “the whole point is player-storytelling"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

GamesSimulationMarvel’s Midnight Suns and XCOM dev is looking to reinvent the life sim genre with newly-formed Midsummer Studios: “the whole point is player-storytelling"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

(Image credit: Midsummer Studios)

Midsummer Studios

“It felt pretty strange when I left [Firaxis]. You know, I spent 23 years there. And I never worked anywhere else, I started my career there. But I got this idea in my head about the game we’re making,” Solomon says. “The games that I designed first, XCOM, they had a lot more emergent player narrative in them, where the soldiers were random, there are all these complex systems that whenever you go on a mission, there was no way to predict what was going to happen. And there are these really high stakes, your soldiers could die. And so players generated these really powerful stories about these characters. And I loved it, I absolutely loved it.”

Your tale to tell

(Image credit: Firaxis Games / Marvel)

Marvel’s Midnight Suns

Solomon recognized that making a life sim “full of player-created drama” was “definitely not a Firaxis game”, but the desire to make it a reality led to the formation of Midsummer. While it’s still very early days for the small studio, the veteran team already has a wealth of experience. With some joining from Firaxis with a background in strategy, Maxis names who worked on The Sims franchise are also a part of the talent, with The Sims producer and director Grant Rodiek on board.

Life sims are, in many ways, the perfect platform for a game all about storytelling. As an avid player of The Sims over the years, I’ve spent a lot of time orchestrating my own tales that revolve around the families I’ve created. And from speaking with Solomon about Midsummer Studios' story-focused life sim ambitions, I’m instantly drawn to the concept. As Solomon explains, the game they’re now currently prototyping will be set in a small town, where players can draw from the drama of modern life to create their own stories within the life sim.

(Image credit: Midsummer Studios)

Jake Solomon

New direction(Image credit: 2K Games)Former Marvel’s Midnight Suns dev wants his debut life sim to focus more on storytelling than similar games: “we feel ourselves drifting off into our own little bubble”

New direction

(Image credit: 2K Games)Former Marvel’s Midnight Suns dev wants his debut life sim to focus more on storytelling than similar games: “we feel ourselves drifting off into our own little bubble”

(Image credit: 2K Games)

Marvel’s Midnight Suns leaving mission

Former Marvel’s Midnight Suns dev wants his debut life sim to focus more on storytelling than similar games: “we feel ourselves drifting off into our own little bubble”

“I think that, for us, the way that we’re viewing this is we want the player to get the story they want. The way that the game works is that when the player starts, they actually tell the game what kind of story they’re trying to tell. So our game is set in a small town, because small town settings are very rich drama environments, because we can assume everybody knows everybody. You can’t say something to one person without it affecting somebody else. Every character in our town has multiple relationships, whether it’s co-worker, ex-lover, neighbor, childhood friends, all of these relationships, we stack on characters to where there is this web.”

“And then based on that, the player can then say, ‘hey, the story I’m trying to tell here is: I’m actually just trying to be successful in business, or I am looking for my soulmate, or I’m just dating around’,” Solomon continues. “So the first thing the game does is it says, based on the story you’re trying to tell, we’re going to actually generate some characters. And, because you’re trying to tell a romantic story, your coworker is actually going to be your ex lover, and your neighbor is your high school sweetheart, and your secret crush is actually a rival in business. We just try to randomly kind of speckle in these romantic relationships to where, when the game starts, you go, ‘Oh, this is already kind of interesting. I’m already kind of interested to see how this plays out’.”

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The Sims 4

“This game is half game, half toy, it’s a creative platform for people to tell stories and create characters.“Jake Solomon

“This game is half game, half toy, it’s a creative platform for people to tell stories and create characters.”

With plans to create a community hub where players can share their towns, characters, and events, Solomon says player creations are “endlessly interesting” and “they just bring me a lot of joy a developer”. As a platform for telling and sharing stories, I’m already interested to see what may come of it. With a talented team at Midsummer Studios and an initial concept that speaks directly to my life sim-loving-heart, I can’t wait to see how their debut project shapes up in the future. While it’s still early days for the studio, and it will be some time before we see what its life sim looks like, for Solomon, the move to life sims signals an exciting new chapter.

“It is invigorating to do something new for the whole team, to be doing something that feels very different”, Solomon says. “We’re using the same tools we’ve used before, our same skills, and we’re still building a game that kind of feels like our other games. But it is invigorating to be trying to be talking to potentially a different audience, to be trying to achieve something a little differently. It is also terrifying sometimes because there’s this one thing that we’ve done for a long time: these games aren’t turn-based, these games aren’t combat-based. And so you’ve got to leave stuff behind and learn new tricks, but that’s also the exciting part.”

How the systems in Marvel’s Midnight Suns and XCOM 2 influenced Jake Solomon’s next-gen life sim.

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1Nemesis review: “A magical sense of tension”

Nemesis board game models and tokens laid out on a board

1Nemesis review: “A magical sense of tension”

1

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Shadow brandishes a gun in Sonic The Hedgehog 3

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1

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3

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4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”

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4

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5

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Squid Game season 2

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1

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2

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3

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4

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5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

5

Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

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