Manor Lords isn't getting the much-requested bubonic plague as the medieval city builder's creator thinks "plague and disease are not real game mechanics"

GamesCity BuilderManor LordsManor Lords isn’t getting the much-requested bubonic plague as the medieval city builder’s creator thinks “plague and disease are not real game mechanics"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

GamesCity BuilderManor LordsManor Lords isn’t getting the much-requested bubonic plague as the medieval city builder’s creator thinks “plague and disease are not real game mechanics"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

(Image credit: Slavic Magic)

A village in Manor Lords.

Manor Lords creator and lead developer Greg Styczeń has responded to the demand to introduce the bubonic plague to the medieval city builder, and simply put, it’s not happening, which is sure to be a relief for our villagers.

Responding to one fan on Twitter, Styczeń says that while the idea of adding plague and disease “seemed interesting at first,” as far as he’s concerned, they’re “not real game mechanics” that could fit into Manor Lords. Elaborating on this, it sounds like this is largely thanks to the city builder’s medieval setting, which would make controlling disease in a realistic and interesting way rather difficult.

“Imagine a zombie city builder. The Last of Us Lords,” Styczeń explains. “You could build quarantine zones, control checkpoints, build research centers, capture zombies to make vaccines, enact contagion laws etc etc. Now that’s a disease system.

“The medieval plague however… It happens randomly, and kills people,” he continues. “Building a bathhouse won’t save them. Quarantine zones don’t fit the medieval theme, and alternatives like making herbs were never an interesting mechanic to the players cause it’s mostly one-dimensional.”

A short discussion could be beneficial cause I investigated that subject many times. It seemed interesting at first (and it’s been suggested a lot), and my hot take is: Plague & Disaease are not real game mechanics. Explanation below: https://t.co/kjojKFTfxIJune 15, 2024

A short discussion could be beneficial cause I investigated that subject many times. It seemed interesting at first (and it’s been suggested a lot), and my hot take is: Plague & Disaease are not real game mechanics. Explanation below: https://t.co/kjojKFTfxIJune 15, 2024

He adds that, as it stands, Manor Lords' villagers can already get sick, which stops them from working. While herbs can be used to make them recover faster, Styczeń says: “I think most players don’t notice it, [because] it’s not interesting or deep, or measurable, not something the player can actively manage. Sanitation level could become a mechanic though.”

Styczeń’s explanation does make sense – it’s hard to imagine players finding it particularly fun to see the plague tearing through their cities with no way to stop it when containment methods could break the immersion of the city builder’s setting. However, the developer clearly hasn’t ruled out the idea of adding a sanitization mechanic, so that might end up being an addition in the future.

Speaking of new features, last week Styczeń said that"it’d be a nice time to go into the ‘dev cave’and do some more fun experiments and changes to push the game forward and finally add some new features.” Could that mean some new additions might be on the way to Manor Lords sometime in the future? Here’s hoping, but we’ll just have to watch this space for now.

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