"It might not be everyone's cup of tea, but what is?": As Starfield Shattered Space launches, Bethesda reflects on the importance of players speaking their mind

GamesRPGStarfield"It might not be everyone’s cup of tea, but what is?": As Starfield Shattered Space launches, Bethesda reflects on the importance of players speaking their mindWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

GamesRPGStarfield"It might not be everyone’s cup of tea, but what is?": As Starfield Shattered Space launches, Bethesda reflects on the importance of players speaking their mindWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

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(Image credit: Bethesda Softworks)

House Va'ruun worshippers in Starfield Shattered Space

Given the decade-long development journey that Bethesda undertook withStarfield, and the divisive launch that followed, I was keen to better understand the impact this experience has had on the studio. Speaking with design director Emil Pagliarulo, I ask what the development of Starfield has taught Bethesda that he thinks it’ll carry onto future projects. His response? “Fans really, really,reallywantThe Elder Scrolls 6.”

He jokes, but I think the answer speaks to the specter of anticipation that is constantly hovering over Bethesda. The development of a new IP was always going to be an ambitious, disruptive undertaking – particularly when it comes at the perceived cost of a new Elder Scrolls or Fallout. But Pagliarulo is confident that Starfield is following the right trajectory. “I think in a lot of ways, Starfield is the hardest thing Bethesda has ever done. We pushed ourselves to make something totally different. To just jam into an Xbox the biggest, richest space simulation RPG anyone could imagine. That we pulled it off makes Starfield something of a technical marvel. It’s also, in a lot of ways, the best game we’ve ever made. But for us, most importantly, Starfield has its own unique personality, and now sits right next to Fallout and Elder Scrolls.”

Bethesda is proud of Starfield and confident in its future, viewing the broad conversations that emerged after its launch as proof the studio was right to try something new. “It might not be everyone’s cup of tea, but what is? We created a new IP, from the ground up, and an experience that is absolutely unique on consoles. And I’m not saying Starfield is better or worse than any other game – just different in what we offer. It’s that weird Bethesda blend of immersion, action, and RPG… but also different [to] Bethesda’s other RPGs,” says Pagliarulo. “Starfield is developing its own unique fanbase – it’s big, and it’s growing. Bethesda used to feel like the studio of Elder Scrolls. Then it was the studio you’d associate with Elder Scrolls and Fallout. Now it’s Elder Scrolls, Fallout, and Starfield. Bethesda Game Studios’big three.”

Among the stars

(Image credit: Bethesda Softworks)

The Oracle station in Starfield Shattered Space

A star is born(Image credit: Bethesda)“Players can explore like they used to in Fallout and Skyrim”: How Shattered Space brings the “bespoke goodness” of past Bethesda RPGs to Starfield

A star is born

(Image credit: Bethesda)“Players can explore like they used to in Fallout and Skyrim”: How Shattered Space brings the “bespoke goodness” of past Bethesda RPGs to Starfield

(Image credit: Bethesda)

Starfield

“Players can explore like they used to in Fallout and Skyrim”: How Shattered Space brings the “bespoke goodness” of past Bethesda RPGs to Starfield

Those “big three” differ in their wildly different settings, but a number of uniting traits ensure Bethesda’s distinct fingerprints are over them all. Some are small – the way every conversation begins with the camera zooming into a character’s face, for example – but others, like darkly funny random events and background stories told through journals and terminals, define what it means to explore in a Bethesda game. Of course, there’s also the sweeping expansions and DLC: from offshoot adventures like Fallout 3’s Operation Anchorage, to larger areas such as Oblivion’s Shivering Isles andFallout 4’s Far Harbor, the studio has a reputation for being able to build upon its games.

The director points to Fallout 3 as a pivotal moment in Bethesda’s philosophy toward DLC: before the addition of 2009’s Broken Steel expansion, players “flat outdied” in the original ending. “Cue Hudson’s, ‘Game over, man!’,” jokes Pagliarulo. “Let me tell you, players didnotlike that. And that was really the moment we realized that our fans don’t want to play our games – they want to live in the worlds we create. That means their experiences never end, and the content, whatever it is, works together as seamlessly as we can make it.”

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(Image credit: Bethesda)

Starfield

Similarly, Bethesda looked inward when it was time to make Shattered Space, which swaps Starfield’s endless planet-hopping for a geographically smaller, story-rich exploration of House Va’ruun. “Always keep your hits in mind,” says Pagliarulo. “For Shattered Space, Fallout 4’s Far Harbor was the real touchstone, in terms of landmass size, questlines, quality. That was a really solid DLC. So I’d say we started there.”

“But then, as happens when you have something special, the project takes on its own life,” he adds. “It becomes its own thing. It exists in its own pocket of awesome outside a comparison to something else. And when that happens, that’s when you dive in, fully committed to the vision, and your gut is just telling you it’s going to be good, because it was made with so much passion.”

With its narrower scope, it’s likely that Shattered Space will appeal to Bethesda fans who felt that Starfield’s vastness lacked the depth of, say,Skyrim’s towns and dungeons. Pagliarulo acknowledges that Starfield is “different [to] any game Bethesda has made in the past twenty years,” with much of that stemming from how spaced-out everything is. “We broke from our established formula of ‘Give the player a giant landmass, and let them wander around and explore tons of specific, hand-crafted content,'” he explains. “In Starfield, you have giant landmasses, and tons of hand-crafted content… but not together. And that’s something a lot of folks missed.”

Flight plan

(Image credit: Bethesda Softworks)

A Starfield character looking over the city of Dazra in Starfield Shattered Space

“I feel great about Starfield’s future"Emil Pagliarulo

“I feel great about Starfield’s future”

Pagliarulo believes that Shattered Space is a salve for those players. He points to the expansion’s newly-added city of Dazra, which “sits on a hand-crafted landmass” with “oodles” of bespoke content. It’s for these reasons thatI’m enjoying my own time in the expansion– Dazra and its surrounding plains feel much denser than most cities in the base game, which I often struggled to navigate and find quests in.

“While it doesn’t change Starfield as a whole, it does offer this really unique place that players can go to in order to get that experience,” says Pagliarulo. He points to the game’s “new or improved content” – such as the Trackers Alliance becoming a fleshed-out faction, theRev-8 update adding land vehicles, and ahost of new options for difficulty customization– as driving broader changes for Starfield. “This is all post-release stuff aimed at giving fans more of what they deserve,” he says, adding that none of those updates were planned ahead of launch – they were all created in response to player feedback.

Looking ahead, it seems likely that this reactive approach will continue to shape Starfield’s future. “We always have ideas,” explains Pagliarulo. “More than we can conceivably act on. Space is a big place, you know. But I think now more than ever we’re asking, what is the community saying? What dotheywant? Where do those ideas overlap?”

(Image credit: Bethesda Game Studios)

Starfield screenshot showing a distant man on an alien planet, standing between two massive obsidian-like walls with a ringed world visible in the distance

“It’s something we started doing more and more with Fallout 76, and that approach has served that game very, very well,” he continues. “You look at all your ideas and you make that mental Venn diagram and see where they cross into the community’s asks. That’s the sweet spot for us. And that goes beyond even Shattered Space, really. That’s every update we have done and will continue to do going forward.”

“I feel great about Starfield’s future,” he says. “I’m excited about the stuff we’re working on now, and the stuff we’ve got coming past that. And it’s insane what our mod community has already accomplished. I think we’re now coming to the point where Starfield is transcending its status as [a] game and becoming something of a platform for science fiction and space content. I mean, I expected the mod community to put stuff out. But not at the rate they are. It’s awesome. Inspiring. It’s everything I’d hoped for.”

If you’re thinking of diving in for the first time, check out ourStarfield reviewto see what we made of the base game.

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1Nemesis review: “A magical sense of tension”

Nemesis board game models and tokens laid out on a board

1Nemesis review: “A magical sense of tension”

1

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2Arcs review: “A whole lot of game in a small package”

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3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”

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4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”

4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”

4

Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”

5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”

5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”

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Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”

1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”

Shadow brandishes a gun in Sonic The Hedgehog 3

1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”

1

Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”

2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”

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2

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3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”

3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”

3

Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”

4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”

4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”

4

The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”

5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”

5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”

5

Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”

1Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat”

Ncuti Gatwa as the Doctor and Nicola Coughlan as Joy in Doctor Who Christmas special Joy to the World

1Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat”

1

Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat”

2Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”

2Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”

2

Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”

3Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”

3Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”

3

Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”

4Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

4Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

4

Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

5Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”

5Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”

5

Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”

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