GamesJRPGFinal Fantasy 7 RebirthIgnore the yellow paint detractors – visual cues are great for gamesWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesJRPGFinal Fantasy 7 RebirthIgnore the yellow paint detractors – visual cues are great for gamesWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Square Enix)

Another year, another controversy over yellow paint in video games – something so regular at this point that games media is forced to report on it every few months, like an ancient lich that won’t quite stay dead.
Every now and again a subset of gamers erupt in disdain for the use of eye-catching yellow paint to highlight climbable or interactive objects, likea ladder in the Resident Evil 4 Remake, or signposting measures like a line on the floor pointing the way through an abandoned building.
This time, people are mad at the use of the high-contrast color in the demo forFinal Fantasy 7 Rebirth, with a post of Cloud climbing a yellow-dappled wall so that players can easily identify the handholds used to climb up. The argument goes something like this: gamers aren’t that dumb, or if they are, they should be left to scramble.
THE YELLOW PAINT VIRUS HAS INFECTED FF7 pic.twitter.com/calN0dqHf4February 8, 2024
THE YELLOW PAINT VIRUS HAS INFECTED FF7 pic.twitter.com/calN0dqHf4February 8, 2024
Being instantly recognisable is really the point here. Yellow is a high contrast color, and often used in environments where something needs to be immediately visible: a hi-vis jacket, a hardhat, yellow kerb lines. It’s a color often used inreal lifeto mark out objects more clearly, and people rarely complain about its use in those contexts.
From an accessibility standpoint, it’s a smart inclusion for people with vision impairments, and also enables players without impairments to focus on traversal or interaction instead of hunting around for the object or exit route that they need.
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“Why does yellow paint break the immersion, but nothing else about the production or character design does?”
“Why does yellow paint break the immersion, but nothing else about the production or character design does?”
Video games these days can contain a dizzying number of environmental details and objects; long gone are the days where a house would contain one pot with a single rupee. The growth in visual detail is astonishing, and a technical marvel, but it means there’s nowa lot to look at. Real, or realistic environments can be hard to traverse: have you ever tried escaping a large supermarket? There’s a reason many of those spaces will ensure there are arrows on the floor.
Modern, 3D, hyper-realistic game environments can be incredibly busy, and that requires more visual aides to help sort through the clutter, so the developers can successfully point you towards the aspects of the environment that are of immediate concern to you. Otherwise you can find yourself walking in a circle, failing to click on every crate that might let you climb on top of it. I can’t count the number of times I’ve cursed under my breath because I couldn’t interact with a decorative door (Bethesda, I’m looking at you).
Any video game with traversable ledges and cliffs will use some version of this, if to different degrees: God of War uses white and red runic markings, Horizon Zero Dawn has yellow girders and lines, while climbing sims or parkour games (Jusant, Assassin’s Creed) will make sure to alter the prominence of texture of a handhold along a wall. While some games do this more subtly, it’s something that’s happening everywhere, and ensures players can get on with, well, playing the game.
This idea that guidance is only required for “stupid” players is so nefarious. From i-frames to yellow paint, from coyote time to tracer rounds, from bad luck protection to quest markers, from difficulty modes to rubberbanding - we cheat for players where playtests show it helpsFebruary 13, 2024
This idea that guidance is only required for “stupid” players is so nefarious. From i-frames to yellow paint, from coyote time to tracer rounds, from bad luck protection to quest markers, from difficulty modes to rubberbanding - we cheat for players where playtests show it helpsFebruary 13, 2024
While yellow paint plastered on a wall may break the visual immersion for some, it ensures continual immersion in the mechanics of the game itself.
Back when we reported on the Resident Evil 4 Remake ladder controversy, Boss Fight creative directorDamion Schubertcommented that “Immersion is not a measure of how realistic the grass looks, it’s a measure of how much you are into the flow of the experience. And while hot shit art can be a factor, game readability trumps it … The things that break immersion are the things that break your flow in a game, usually because you know what you need to do but can’t figure out how to interact with the game to do it."
Not everything in a game needs to be a challenge. If it wastes the player’s time, then how is a wall without visual cues aiding you in any way?
Gearboxnarrative directorSam Winklermakes the point that, while playtesting continually shows how much players need helpful visual hints, “People want to be handled, but they don’t want to know they are being handled.” For people who play a lot of video games, and feel confident traversing a space without visual aids, it can start to feel condescending, like someone holding your hand any time you go to cross the road.I’m not a kid anymore!
I’m generally a fan of toggle options where possible, letting some players turn off hints when they don’t want them – I often prefer to get rid of gold ‘quest’ lines hovering in the air and explore a bit more freely in an open-world game, for instance. But just like in real life, visual aides are there to make the world readable toeveryone, not just players with 20:20 vision and years of experience grappling with unoptimised interfaces.
My advice is this: enjoy the flow, and focus your brainpower on whatever’s at the top of the cliff instead.
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GAME REVIEWSMOVIE REVIEWSTV REVIEWS
1Nemesis review: “A magical sense of tension”
1Nemesis review: “A magical sense of tension”
1
Nemesis review: “A magical sense of tension”
2Arcs review: “A whole lot of game in a small package”
2Arcs review: “A whole lot of game in a small package”
2
Arcs review: “A whole lot of game in a small package”
3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”
3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”
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Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”
4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”
4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”
4
Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”
5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”
5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”
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Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”
1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”
1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”
1
Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”
2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”
2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”
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3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”
3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”
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4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”
4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”
4
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5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”
5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”
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Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”
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2Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”
2Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”
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Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”
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3
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4Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”
4
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5Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”
5
Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”