"I think life should be interesting": Helldivers 2's game director explains why Arrowhead's "rollercoaster" year was a "privilege," not a curse

GamesThird Person ShooterHelldivers 2"I think life should be interesting": Helldivers 2’s game director explains why Arrowhead’s “rollercoaster” year was a “privilege,” not a curseWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

GamesThird Person ShooterHelldivers 2"I think life should be interesting": Helldivers 2’s game director explains why Arrowhead’s “rollercoaster” year was a “privilege,” not a curseWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

(Image credit: Arrowhead)

Helldivers 2

Helldivers 2 has had an astonishing year. From an unprecedented launch that even the most ardent Super Earth believers didn’t see coming, to worrying lows as Arrowhead struggled to get to grips with what its changing community actually wanted. But from there, it righted the ship, with a 60-day action plan reversing dwindling player counts and flipping the switch on its negative reviews. Now, with Helldivers 2 firmly in Game of the Year contention and a deadly third front about to open up in its ever-rumbling Galactic War with theOmens of Tyranny update, I ask game director Michael Eriksson and production director Alex Bolle what they made of the game’s chaotic year.

Bolle wastes few words. “A rollercoaster,” he says. “It’s very high highs, very low lows.” But while those lows might have been hard to stomach – especially for a company with a peak as lofty as Arrowhead’s – Bolle says that the studio’s journey over the past ten months has been “very valuable,” an opportunity to learn how to make and maintain a live game while making sure to match player expectations. For him, the ability to interact with players and make changes that excite them, has “been the highlight of the year.”

For Super Earth

(Image credit: Arrowhead Game Studios)

A Helldiver from Helldivers 2 stand proudly atop a pile of Terminids.

It’s certainly true that not all games have this kind of journey. Relatively few people – myself included – expected Helldivers 2 to be the breakout phenomenon it proved to be. Some of that was luck – Eriksson acknowledges that launching in the relatively quiet period at the beginning of the year was extremely good – but much of it was quality and innovation. Plenty of games falter despite optimal launch windows or thrive during busy periods. For Eriksson, Helldivers owes its success to a couple of other factors. One of those is simple: “nothing can beat having a good game that players love - you need that. Otherwise it doesn’t matter when you release anything.” The other is a little more esoteric: “I think the fantasy is so incredibly strong” he says when I ask him why the ‘Forever War’ narrative is so enduringly popular. “It’s a simple fantasy, and because it’s a simple fantasy, it’s also super, super strong.”

That reception comes with a financial windfall. When you attract more than five times more players than you were hoping for, your bottom line starts to look pretty good. While neither Arrowhead norSonyis talking openly about the money, Bolle explains that the game’s success “is definitely putting us on a more stable horizon.” In times as uncertain as these – Bolle has previously discussed the “dire” state of the industry – he says that “it feels good to see that we can look ahead a long time and keep the devs happy as well.”

For the team as a whole, however, the success doesn’t seem to have gone to their heads. While Bolle acknowledges how important it is to be able to think “‘yeah, we’re gonna be able to keep doing what we want’,” he also says that “as a studio, it’s weird, it didn’t change much. We kept the same culture. If I would go back a year, I would still feel the same with the people I’m working with. I like that. We really kept the Arrowhead way.”

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Eriksson agrees. “It’s given us financial stability to keep going for many years, which is a really big privilege,” he says. For the most part, the “it doesn’t seem like the attitude with the devs has changed that much.” There was, however, one change: Before launch, some devs would express their desire to go to “one of these big studios with the big games” - the Blizzards, Naughty Dogs, and Rockstars of the world clearly holding sway over some members of Arrowhead. “All of a sudden,” however, Eriksson says that “we were one of those overnight.”

Taking a dip

(Image credit: Arrowhead)

Helldivers 2

Those scars, however, are something that Eriksson seems almost proud of. “I think life should be interesting,” he says. “I think life should be like living through an interesting book. I don’t want to read through a book where it’s like ‘and then everything was ok’.” Those low moments were “frustrating,” but Helldivers 2’s director says he’s “loved pretty much every second of this ride.” In part, that’s due to the players, who he suggests are exceptionally well-attuned to ideas that would improve the game.“With many other games players can struggle to have ideas about how the game could be developed further,” says Eriksson. “But with Helldivers, people have brilliant ideas.”

“Even with all the ups and down, I’m so happy to be on this ride”

“Even with all the ups and down, I’m so happy to be on this ride”

I ask whether Eriksson and Bolle think they’re better aligned on those community sentiments than they used to be. Both hit back with a confident ‘yes’. “We do feel a lot more confident,” Eriksson says. “I don’t think it’s a secret that we were not prepared for this, for the amount of attention and success.” Internally, process[es]— and sometimes staff – were simply missing. Eriksson admits “we did do some mistakes,” but puts the blame on the “chaotic nature” of development that’s almost inevitable “when you have this massive of a hit.”

Those kinks seem to have been ironed out. Bolle says that Arrowhead is definitely doing better from a production standpoint, while Eriksson says the road will “hopefully be less bumpy going forward.” But that doesn’t mean that the studio is done taking big swings. Bolle acknowledged that “you can’t match everyone’s needs” – it’s impossible to create the “magic recipe” that everyone will enjoy. That’s why Omens of Tyranny is aimed at “more hardcore” fans, and it’s why Eriksson says that Arrowhead might mess up again in future. But for all the ways the studio might fail, it’s “gone a long way into controlling the beast” that it’s created, and that paves the way for a lengthy future. “Even with all the ups and downs,” Eriksson concludes, “I’m so happy to be on this ride. And we’re super committed to keeping the ride going for as long as we can.”

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1Nemesis review: “A magical sense of tension”

Nemesis board game models and tokens laid out on a board

1Nemesis review: “A magical sense of tension”

1

Nemesis review: “A magical sense of tension”

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2

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Shadow brandishes a gun in Sonic The Hedgehog 3

1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”

1

Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”

2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”

2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”

2

Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”

3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”

3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”

3

Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”

4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”

4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”

4

The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”

5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”

5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”

5

Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”

1Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat”

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1Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat”

1

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2Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”

2Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”

2

Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”

3Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”

3Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”

3

Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”

4Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

4Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

4

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5Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”

5Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”

5

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