How Metaphor ReFantazio pulled Atlus out of its Persona rut

GamesRPGMetaphor: ReFantazioHow Metaphor ReFantazio pulled Atlus out of its Persona rutWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

GamesRPGMetaphor: ReFantazioHow Metaphor ReFantazio pulled Atlus out of its Persona rutWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

(Image credit: Atlus)

The protagonist of Metaphor: ReFantazio, one of our best games of 2024

Atlus makes consistently great games. Both Persona 4 andPersona 5are all-timers, but it’s true that they are all a bit…samey. Every game has the same familiar setting, a Japanese high school, and shares the same character archetypes. There’s the klutzy guy, the reserved smart girl, the athletic girl, and so on.Metaphor: ReFantaziohas made the key improvement that was necessary for Atlus – it shook the studio out of this rut.

When I got Metaphor at launch, it took me a good few weeks to get into it. Fantasy settings are typically not my thing, but it’s so well-realized in Metaphor that it reminds me of one of my favorite JRPGs of all time – Final Fantasy 6.

There are quite a lot of similarities. Some of these resemblances are obvious: there is a brackish mixture of magic and technology, nuclear anxiety, and hell, it even has an opera house scene. Yet one of the biggest resemblances to Final Fantasy 6 is its beautifully-realized characters and themes of hope in a hopeless world. These all resonate today just as much, if not more so, today than they did when FF6 was released, and the characters present in Metaphor can bear more than a passing resemblance to those from its older stablemate, far more than Persona has ever done before.

Meta ReFantazio

(Image credit: Atlus / Sega)

Strohl, Gallica, the protagonist, and Hulkenberg in a Metaphor: ReFantazio anime cutscene screenshot.

High praise(Image credit: Sega / Atlus)Metaphor ReFantazio review: “An evolution of Atlus' best RPGs”

High praise

(Image credit: Sega / Atlus)Metaphor ReFantazio review: “An evolution of Atlus' best RPGs”

(Image credit: Sega / Atlus)

Metaphor: ReFantazio red eyes and hair

Metaphor ReFantazio review: “An evolution of Atlus' best RPGs”

Let’s get meta for a minute. One of the game’s core themes is archetypes. On a surface level, these are a mix between the standard JRPG job system and the Personas from, uh, Persona. They’re classes that come with their own heroic figure ready to emerge from a character’s heart, but the game goes a lot deeper than that.

Each character, above and beyond their class, is an archetype sourced from Jungian psychology, with each human made up of four distinct elements – the anima/animus, the shadow, the persona and the self. Each of these can, in turn, mingle to create archetypical images.

Gallica is the Anima, the counterbalance to the protagonist who is ever present and is essentially one with him. The protagonist (named Vinny in my case) is the Hero, Eupha, the innocent, Junah, the artist. It may be a struggle to name characters from Metaphor that fit into all 12 archetypical figures, but there’s something to be said there. While each Persona game has characters that are essentially positioned along a spectrum of similarity, of archetypes – see the Junpei/Yosuke/Ryuji continuum – the characters in Metaphor are distinct from those in its sister series.

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(Image credit: Atlus / Sega)

An anime cutscene in Metaphor: ReFantazio shows Strohl and Hulkenberg looking off into the distance.

Heismay’s story from Metaphor, for example – a story of grief for a lost child – would not be congruent with the Persona series' main characters. This is partly due to the setting, but it’s also due to the restrictions that a semi-realistic world places upon you. Metaphor is nothing if not allegorical (I did consider writing metaphorical there, but that’s a level of self-referentiality that I’m not comfortable with). Science fiction from the 1950s and ’60s used metaphor and allegory to tell stories about ourselves, our fears, and the fear of the other, and Metaphor does the same with a fantasy setting.

These topics in Metaphor can shine through because of its core theme – contest. The contest to become king allows for a more frank and open politics than you find in the Persona series, which tends to discuss it in a more abstract sense.

Metaphor: ReFantazio proves Persona 6 should embrace real-time combat

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