How have D&D classes changed for the 2024 Player's Handbook?

Tabletop GamingDungeons and DragonsHow have D&D classes changed for the 2024 Player’s Handbook?When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

Tabletop GamingDungeons and DragonsHow have D&D classes changed for the 2024 Player’s Handbook?When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

(Image credit: Benjamin Abbott)

The new and old D&D Player's Handbooks alongside one another on a wooden table, with dice in front of them

All 12 of the D&D classes have received overhauls in the new Player’s Handbook.

Coming out later this month, the Player’s Handbook represents the first book in Dungeons & Dragons revised 5th edition ruleset. While the core gameplay largely remains unchanged save for a few renamed actions and clarifications, the character creation process has received a significant overhaul, with most D&D classes given additional abilities and options both in and out of combat.

To get you up to speed, here’s a rundown of some of the biggest changes made to each class in the new 2024 D&D Player’s Handbook and how it impacts one of thebest tabletop RPGs.

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Bard:The Bard’s Bardic Inspiration now lasts an hour instead of 10 minutes and can be used when a creature fails a D20 test as opposed to needing to declare it before making the check. The Bard class also has a new capstone ability called Words of Creation that adds Power Word Kill and Power Word Heal to their prepared spell list and can potentially cast it on two targets within 10 feet of each other.

Bard:The Bard’s Bardic Inspiration now lasts an hour instead of 10 minutes and can be used when a creature fails a D20 test as opposed to needing to declare it before making the check. The Bard class also has a new capstone ability called Words of Creation that adds Power Word Kill and Power Word Heal to their prepared spell list and can potentially cast it on two targets within 10 feet of each other.

Bard:The Bard’s Bardic Inspiration now lasts an hour instead of 10 minutes and can be used when a creature fails a D20 test as opposed to needing to declare it before making the check. The Bard class also has a new capstone ability called Words of Creation that adds Power Word Kill and Power Word Heal to their prepared spell list and can potentially cast it on two targets within 10 feet of each other.

Bard:The Bard’s Bardic Inspiration now lasts an hour instead of 10 minutes and can be used when a creature fails a D20 test as opposed to needing to declare it before making the check. The Bard class also has a new capstone ability called Words of Creation that adds Power Word Kill and Power Word Heal to their prepared spell list and can potentially cast it on two targets within 10 feet of each other.

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Bard:The Bard’s Bardic Inspiration now lasts an hour instead of 10 minutes and can be used when a creature fails a D20 test as opposed to needing to declare it before making the check. The Bard class also has a new capstone ability called Words of Creation that adds Power Word Kill and Power Word Heal to their prepared spell list and can potentially cast it on two targets within 10 feet of each other.

Bard:The Bard’s Bardic Inspiration now lasts an hour instead of 10 minutes and can be used when a creature fails a D20 test as opposed to needing to declare it before making the check. The Bard class also has a new capstone ability called Words of Creation that adds Power Word Kill and Power Word Heal to their prepared spell list and can potentially cast it on two targets within 10 feet of each other.

Cleric:The Cleric class gains a new Divine Order ability that provides some customization options at Level 1. Divine Intervention also receives an overhaul, with players able to cast a Cleric Spell of 5th level or lower as an Action without the need for material components. At Level 20, Greater Divine Intervention grants access to Wish as a Divine Intervention option.

Cleric:The Cleric class gains a new Divine Order ability that provides some customization options at Level 1. Divine Intervention also receives an overhaul, with players able to cast a Cleric Spell of 5th level or lower as an Action without the need for material components. At Level 20, Greater Divine Intervention grants access to Wish as a Divine Intervention option.

Cleric:The Cleric class gains a new Divine Order ability that provides some customization options at Level 1. Divine Intervention also receives an overhaul, with players able to cast a Cleric Spell of 5th level or lower as an Action without the need for material components. At Level 20, Greater Divine Intervention grants access to Wish as a Divine Intervention option.

Cleric:The Cleric class gains a new Divine Order ability that provides some customization options at Level 1. Divine Intervention also receives an overhaul, with players able to cast a Cleric Spell of 5th level or lower as an Action without the need for material components. At Level 20, Greater Divine Intervention grants access to Wish as a Divine Intervention option.

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Cleric:The Cleric class gains a new Divine Order ability that provides some customization options at Level 1. Divine Intervention also receives an overhaul, with players able to cast a Cleric Spell of 5th level or lower as an Action without the need for material components. At Level 20, Greater Divine Intervention grants access to Wish as a Divine Intervention option.

Cleric:The Cleric class gains a new Divine Order ability that provides some customization options at Level 1. Divine Intervention also receives an overhaul, with players able to cast a Cleric Spell of 5th level or lower as an Action without the need for material components. At Level 20, Greater Divine Intervention grants access to Wish as a Divine Intervention option.

Druid:Wild Shape has received a complete overhaul. The ability is now activated with a Bonus Action, regardless of a Druid’s subclass. Players also receive a temporary HP pool instead of gaining the hit points of the beast they transform into. Druids can now talk in the beast form, but only have access to a limited number of Beast Forms that they can swap out on a long rest. Also, the new Primal Strike ability grants a Wild Shape form additional damage at higher levels.

Druid:Wild Shape has received a complete overhaul. The ability is now activated with a Bonus Action, regardless of a Druid’s subclass. Players also receive a temporary HP pool instead of gaining the hit points of the beast they transform into. Druids can now talk in the beast form, but only have access to a limited number of Beast Forms that they can swap out on a long rest. Also, the new Primal Strike ability grants a Wild Shape form additional damage at higher levels.

Druid:Wild Shape has received a complete overhaul. The ability is now activated with a Bonus Action, regardless of a Druid’s subclass. Players also receive a temporary HP pool instead of gaining the hit points of the beast they transform into. Druids can now talk in the beast form, but only have access to a limited number of Beast Forms that they can swap out on a long rest. Also, the new Primal Strike ability grants a Wild Shape form additional damage at higher levels.

Druid:Wild Shape has received a complete overhaul. The ability is now activated with a Bonus Action, regardless of a Druid’s subclass. Players also receive a temporary HP pool instead of gaining the hit points of the beast they transform into. Druids can now talk in the beast form, but only have access to a limited number of Beast Forms that they can swap out on a long rest. Also, the new Primal Strike ability grants a Wild Shape form additional damage at higher levels.

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Druid:Wild Shape has received a complete overhaul. The ability is now activated with a Bonus Action, regardless of a Druid’s subclass. Players also receive a temporary HP pool instead of gaining the hit points of the beast they transform into. Druids can now talk in the beast form, but only have access to a limited number of Beast Forms that they can swap out on a long rest. Also, the new Primal Strike ability grants a Wild Shape form additional damage at higher levels.

Druid:Wild Shape has received a complete overhaul. The ability is now activated with a Bonus Action, regardless of a Druid’s subclass. Players also receive a temporary HP pool instead of gaining the hit points of the beast they transform into. Druids can now talk in the beast form, but only have access to a limited number of Beast Forms that they can swap out on a long rest. Also, the new Primal Strike ability grants a Wild Shape form additional damage at higher levels.

Fighter:The Fighter class notably gains access to the Weapon Mastery system, which adds tactical secondary abilities to melee weapon attacks. Several classes have access to the Weapon Mastery system, but the Fighter has more access to Weapon Mastery abilities and eventually can use several Weapon Mastery options with any weapon. The Second Wind ability can also be used in more ways, thanks to the new Tactical Mind and Tactical Shift abilities.

Fighter:The Fighter class notably gains access to the Weapon Mastery system, which adds tactical secondary abilities to melee weapon attacks. Several classes have access to the Weapon Mastery system, but the Fighter has more access to Weapon Mastery abilities and eventually can use several Weapon Mastery options with any weapon. The Second Wind ability can also be used in more ways, thanks to the new Tactical Mind and Tactical Shift abilities.

Fighter:The Fighter class notably gains access to the Weapon Mastery system, which adds tactical secondary abilities to melee weapon attacks. Several classes have access to the Weapon Mastery system, but the Fighter has more access to Weapon Mastery abilities and eventually can use several Weapon Mastery options with any weapon. The Second Wind ability can also be used in more ways, thanks to the new Tactical Mind and Tactical Shift abilities.

Fighter:The Fighter class notably gains access to the Weapon Mastery system, which adds tactical secondary abilities to melee weapon attacks. Several classes have access to the Weapon Mastery system, but the Fighter has more access to Weapon Mastery abilities and eventually can use several Weapon Mastery options with any weapon. The Second Wind ability can also be used in more ways, thanks to the new Tactical Mind and Tactical Shift abilities.

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Fighter:The Fighter class notably gains access to the Weapon Mastery system, which adds tactical secondary abilities to melee weapon attacks. Several classes have access to the Weapon Mastery system, but the Fighter has more access to Weapon Mastery abilities and eventually can use several Weapon Mastery options with any weapon. The Second Wind ability can also be used in more ways, thanks to the new Tactical Mind and Tactical Shift abilities.

Fighter:The Fighter class notably gains access to the Weapon Mastery system, which adds tactical secondary abilities to melee weapon attacks. Several classes have access to the Weapon Mastery system, but the Fighter has more access to Weapon Mastery abilities and eventually can use several Weapon Mastery options with any weapon. The Second Wind ability can also be used in more ways, thanks to the new Tactical Mind and Tactical Shift abilities.

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Rogue:The Rogue gains access to a new Cunning Strike ability that trades a part of the Rogue’s Sneak Attack damage for one of several optional abilities such as poisoning an enemy, tripping them, or attacking and then rushing away without dealing with Opportunity Attacks. More Cunning Strike options unlock at Level 14, with the ability to knock out an opponent, daze them, or blind them when making a Sneak Attack.

Rogue:The Rogue gains access to a new Cunning Strike ability that trades a part of the Rogue’s Sneak Attack damage for one of several optional abilities such as poisoning an enemy, tripping them, or attacking and then rushing away without dealing with Opportunity Attacks. More Cunning Strike options unlock at Level 14, with the ability to knock out an opponent, daze them, or blind them when making a Sneak Attack.

Rogue:The Rogue gains access to a new Cunning Strike ability that trades a part of the Rogue’s Sneak Attack damage for one of several optional abilities such as poisoning an enemy, tripping them, or attacking and then rushing away without dealing with Opportunity Attacks. More Cunning Strike options unlock at Level 14, with the ability to knock out an opponent, daze them, or blind them when making a Sneak Attack.

Rogue:The Rogue gains access to a new Cunning Strike ability that trades a part of the Rogue’s Sneak Attack damage for one of several optional abilities such as poisoning an enemy, tripping them, or attacking and then rushing away without dealing with Opportunity Attacks. More Cunning Strike options unlock at Level 14, with the ability to knock out an opponent, daze them, or blind them when making a Sneak Attack.

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Rogue:The Rogue gains access to a new Cunning Strike ability that trades a part of the Rogue’s Sneak Attack damage for one of several optional abilities such as poisoning an enemy, tripping them, or attacking and then rushing away without dealing with Opportunity Attacks. More Cunning Strike options unlock at Level 14, with the ability to knock out an opponent, daze them, or blind them when making a Sneak Attack.

Rogue:The Rogue gains access to a new Cunning Strike ability that trades a part of the Rogue’s Sneak Attack damage for one of several optional abilities such as poisoning an enemy, tripping them, or attacking and then rushing away without dealing with Opportunity Attacks. More Cunning Strike options unlock at Level 14, with the ability to knock out an opponent, daze them, or blind them when making a Sneak Attack.

Sorcerer:The Sorcerer now has access to more spells at any given time, with the sorcerer now able to prepare as many spells as other primary spellcasting classes starting at Level 3. Sorcerers can also now power up their spellcasting using the Innate Sorcery ability, which grants them advantage on attack rolls when using Sorcerer spells and increasing the DC on their Sorcerer spells saves. The Innate Sorcery ability grows in power at Level 7 and Level 20, with the Sorcerer’s capstone ability allowing use of one metamagic option for free per turn when Innate Sorcery is active.

Sorcerer:The Sorcerer now has access to more spells at any given time, with the sorcerer now able to prepare as many spells as other primary spellcasting classes starting at Level 3. Sorcerers can also now power up their spellcasting using the Innate Sorcery ability, which grants them advantage on attack rolls when using Sorcerer spells and increasing the DC on their Sorcerer spells saves. The Innate Sorcery ability grows in power at Level 7 and Level 20, with the Sorcerer’s capstone ability allowing use of one metamagic option for free per turn when Innate Sorcery is active.

Sorcerer:The Sorcerer now has access to more spells at any given time, with the sorcerer now able to prepare as many spells as other primary spellcasting classes starting at Level 3. Sorcerers can also now power up their spellcasting using the Innate Sorcery ability, which grants them advantage on attack rolls when using Sorcerer spells and increasing the DC on their Sorcerer spells saves. The Innate Sorcery ability grows in power at Level 7 and Level 20, with the Sorcerer’s capstone ability allowing use of one metamagic option for free per turn when Innate Sorcery is active.

Sorcerer:The Sorcerer now has access to more spells at any given time, with the sorcerer now able to prepare as many spells as other primary spellcasting classes starting at Level 3. Sorcerers can also now power up their spellcasting using the Innate Sorcery ability, which grants them advantage on attack rolls when using Sorcerer spells and increasing the DC on their Sorcerer spells saves. The Innate Sorcery ability grows in power at Level 7 and Level 20, with the Sorcerer’s capstone ability allowing use of one metamagic option for free per turn when Innate Sorcery is active.

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Sorcerer:The Sorcerer now has access to more spells at any given time, with the sorcerer now able to prepare as many spells as other primary spellcasting classes starting at Level 3. Sorcerers can also now power up their spellcasting using the Innate Sorcery ability, which grants them advantage on attack rolls when using Sorcerer spells and increasing the DC on their Sorcerer spells saves. The Innate Sorcery ability grows in power at Level 7 and Level 20, with the Sorcerer’s capstone ability allowing use of one metamagic option for free per turn when Innate Sorcery is active.

Sorcerer:The Sorcerer now has access to more spells at any given time, with the sorcerer now able to prepare as many spells as other primary spellcasting classes starting at Level 3. Sorcerers can also now power up their spellcasting using the Innate Sorcery ability, which grants them advantage on attack rolls when using Sorcerer spells and increasing the DC on their Sorcerer spells saves. The Innate Sorcery ability grows in power at Level 7 and Level 20, with the Sorcerer’s capstone ability allowing use of one metamagic option for free per turn when Innate Sorcery is active.

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Wizard:Spellcasting remains a Wizard’s strong point, and Wizards can now switch out Cantrips after a Long Rest and can swap out prepared spells on a Short Rest thanks to the Memorize Spell ability, which they get at Level 5. While the Wizard has received among the least number of changes compared to its 2014 version, several of its subclasses have received significant updates.

Wizard:Spellcasting remains a Wizard’s strong point, and Wizards can now switch out Cantrips after a Long Rest and can swap out prepared spells on a Short Rest thanks to the Memorize Spell ability, which they get at Level 5. While the Wizard has received among the least number of changes compared to its 2014 version, several of its subclasses have received significant updates.

Wizard:Spellcasting remains a Wizard’s strong point, and Wizards can now switch out Cantrips after a Long Rest and can swap out prepared spells on a Short Rest thanks to the Memorize Spell ability, which they get at Level 5. While the Wizard has received among the least number of changes compared to its 2014 version, several of its subclasses have received significant updates.

Wizard:Spellcasting remains a Wizard’s strong point, and Wizards can now switch out Cantrips after a Long Rest and can swap out prepared spells on a Short Rest thanks to the Memorize Spell ability, which they get at Level 5. While the Wizard has received among the least number of changes compared to its 2014 version, several of its subclasses have received significant updates.

Image

Wizard:Spellcasting remains a Wizard’s strong point, and Wizards can now switch out Cantrips after a Long Rest and can swap out prepared spells on a Short Rest thanks to the Memorize Spell ability, which they get at Level 5. While the Wizard has received among the least number of changes compared to its 2014 version, several of its subclasses have received significant updates.

Wizard:Spellcasting remains a Wizard’s strong point, and Wizards can now switch out Cantrips after a Long Rest and can swap out prepared spells on a Short Rest thanks to the Memorize Spell ability, which they get at Level 5. While the Wizard has received among the least number of changes compared to its 2014 version, several of its subclasses have received significant updates.

For recommendations on what you should play with these new classes, check out our guide to the bestD&D books. As for a change of pace, don’t miss thebest board games.

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GAME REVIEWSMOVIE REVIEWSTV REVIEWS1Nemesis review: “A magical sense of tension"2Arcs review: “A whole lot of game in a small package"3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure"4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years"5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths"1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show"2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie"3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action"4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien"5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite"1Squid Game season 2 review: “Secures its place as one of the best shows on television right now"2Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat"3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses"4Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist"5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

GAME REVIEWSMOVIE REVIEWSTV REVIEWS1Nemesis review: “A magical sense of tension"2Arcs review: “A whole lot of game in a small package"3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure"4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years"5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths"1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show"2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie"3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action"4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien"5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite"1Squid Game season 2 review: “Secures its place as one of the best shows on television right now"2Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat"3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses"4Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist"5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

GAME REVIEWSMOVIE REVIEWSTV REVIEWS1Nemesis review: “A magical sense of tension"2Arcs review: “A whole lot of game in a small package"3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure"4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years"5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths"1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show"2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie"3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action"4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien"5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite"1Squid Game season 2 review: “Secures its place as one of the best shows on television right now"2Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat"3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses"4Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist"5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

GAME REVIEWSMOVIE REVIEWSTV REVIEWS

1Nemesis review: “A magical sense of tension”

Nemesis board game models and tokens laid out on a board

1Nemesis review: “A magical sense of tension”

1

Nemesis review: “A magical sense of tension”

2Arcs review: “A whole lot of game in a small package”

2Arcs review: “A whole lot of game in a small package”

2

Arcs review: “A whole lot of game in a small package”

3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”

3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”

3

Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”

4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”

4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”

4

Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”

5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”

5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”

5

Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”

1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”

Shadow brandishes a gun in Sonic The Hedgehog 3

1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”

1

Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”

2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”

2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”

2

Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”

3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”

3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”

3

Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”

4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”

4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”

4

The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”

5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”

5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”

5

Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”

1Squid Game season 2 review: “Secures its place as one of the best shows on television right now”

Squid Game season 2

1Squid Game season 2 review: “Secures its place as one of the best shows on television right now”

1

Squid Game season 2 review: “Secures its place as one of the best shows on television right now”

2Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat”

2Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat”

2

Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat”

3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”

3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”

3

Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”

4Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”

4Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”

4

Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”

5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

5

Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

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