Hideo Kojima confesses that Metal Gear Solid 2's motion capture was done using "trial and error" 25 years ago

GamesStealthMetal GearMetal Gear Solid 2: Sons of LibertyHideo Kojima confesses that Metal Gear Solid 2’s motion capture was done using “trial and error” 25 years agoWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

GamesStealthMetal GearMetal Gear Solid 2: Sons of LibertyHideo Kojima confesses that Metal Gear Solid 2’s motion capture was done using “trial and error” 25 years agoWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

(Image credit: Konami)

Metal Gear Solid 2

Hideo Kojimaadmits the team relied on “trial and error” while experimenting with Metal Gear Solid 2: Sons of Liberty’s motion captured animations.

While Metal Gear Solid 2 came out in 2001, Hideo Kojima and the development team atKonamiwere hammering away at the sequel years before Hollywood even bought its first motion-captured characters to life on the big screen. Remembering the game’s production on its 23rd anniversary month, Kojima shared some insight over on social media.

“We experimented with magnetic motion capture in ‘Metal Gear Solid: Integral’, and in MGS2, we adopted optical motion capture for the first time,” the famed director recentlytweeted. “Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting.”

We experimented with magnetic motion capture in “Metal Gear Solid: Integral”, and in MGS2, we adopted optical motion capture for the first time. Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting. https://t.co/r1EZnTha0oNovember 28, 2024

We experimented with magnetic motion capture in “Metal Gear Solid: Integral”, and in MGS2, we adopted optical motion capture for the first time. Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting. https://t.co/r1EZnTha0oNovember 28, 2024

Magnetic motion capture had actors wear metallic body suits while their movements were recorded via magnetic sensors. It’s a method that’s still sometimes in use - and is relatively cheaper than other mocap routes - but Konami seems to have upped the ambition for its sequel. With optical motion capture, a bunch of different cameras would likely record the subject from all angles and that footage would then be used to recreate the movements in-game.

Kojima has been opening up about the series' past more than usual recently, especially as PlayStation’s 30th anniversary looms. He just told the story about how he moved to Tokyo alone withnothing but a console and a TV to make the very first Metal Gear, for example.

Reminisce with our list ofevery Metal Gear game, ranked.

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Konami Digital Entertainment

17 years before unleashing Quiet on the world in Metal Gear Solid 5, Hideo Kojima said he didn’t want “dishonest” designs like “female characters with huge busts” in the series

17 years before unleashing Quiet on the world in Metal Gear Solid 5, Hideo Kojima said he didn’t want “dishonest” designs like “female characters with huge busts” in the series

Death Stranding

Death Stranding and Metal Gear Solid lead Hideo Kojima once said “everything I make ends up feeling somewhat like a movie” because he’d “grown up with them”

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1Nemesis review: “A magical sense of tension”

Nemesis board game models and tokens laid out on a board

1Nemesis review: “A magical sense of tension”

1

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2Arcs review: “A whole lot of game in a small package”

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3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”

3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”

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4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”

4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”

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5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”

5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”

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1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”

Shadow brandishes a gun in Sonic The Hedgehog 3

1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”

1

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2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”

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3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”

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4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”

4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”

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5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”

5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”

5

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4Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

4

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5Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”

5

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