GamesRPGSummer Game Fest 2024Greedfall 2: The Dying World feels like Assassin’s Creed 3 meets a BioWare RPG and I’m already excited to see where it’s goingWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRPGSummer Game Fest 2024Greedfall 2: The Dying World feels like Assassin’s Creed 3 meets a BioWare RPG and I’m already excited to see where it’s goingWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Nacon)

In an era littered with impossibly shiny live service games, there’s something comforting about a little old- school jank. Enter: Greedfall 2. As I arrive in an old building in Western Paris, a barrage of rain pelting the cavernous fifth floor windows, I put on my headphones and find myself whisked away to the fantastical jungles of Teer Fradee. It’s a land-filled with skill trees, dialog choices, and ropey AI. But what this early build lacks in polish, it more than makes up for with ambition.
The brainchild of Parisian studio Spiders, 2020’s Greedfall arrived seemingly out of nowhere. An intriguing blend of fantastical beasts, malevolent magic, and uncomfortably authentic 18th century colonialism – and yet against all odds, the gritty RPG was a sleeper hit. Shipping an impressive 2 million copies, Greedfall’s unique blend of action RPG and gritty questing struck a rare chord, offering a welcome throwback to the PC games of yesteryear. If this is the first that you’re hearing of Greedfall, fear not; Greedfall 2 is a great place to start.
Summer Games PreviewWe’re diving into the hottest upcoming games out of Summer Game Fest. To find all of our hands-on reports, visitGamesRadar’s What’s Hot 2024 hub.
Summer Games PreviewWe’re diving into the hottest upcoming games out of Summer Game Fest. To find all of our hands-on reports, visitGamesRadar’s What’s Hot 2024 hub.
Summer Games PreviewWe’re diving into the hottest upcoming games out of Summer Game Fest. To find all of our hands-on reports, visitGamesRadar’s What’s Hot 2024 hub.
Summer Games PreviewWe’re diving into the hottest upcoming games out of Summer Game Fest. To find all of our hands-on reports, visitGamesRadar’s What’s Hot 2024 hub.

Summer Games PreviewWe’re diving into the hottest upcoming games out of Summer Game Fest. To find all of our hands-on reports, visitGamesRadar’s What’s Hot 2024 hub.
Summer Games PreviewWe’re diving into the hottest upcoming games out of Summer Game Fest. To find all of our hands-on reports, visitGamesRadar’s What’s Hot 2024 hub.
Character building
(Image credit: Nacon)

Roles to play(Image credit: CD Projekt Red)The 25 best RPGs you can (and should) play right now
Roles to play
(Image credit: CD Projekt Red)The 25 best RPGs you can (and should) play right now
(Image credit: CD Projekt Red)

The 25 best RPGs you can (and should) play right now
More prequel than sequel, Greedfall 2’s prolog takes place three years prior to the events of the original, and despite missing the first game in a pandemic-filled haze, I still feel right at home in Teer Fradee. As I roam the tropical fantasy locale with my suitably derpy character-creator-conceived warrior – a time honoured RPG tradition – I quickly became entangled in Greedfall’sBioWare-esque web of dialog choices, beckoning quest givers, and strategic, party-led combat.
Where the original casts players as an invading noble dispatched to the newly-colonized Teer Fradeen, Greedfall 2 flips the script, placing you into the leather-bound shoes of a native struggling with how best to respond to the onslaught of rapidly arriving foreigners. Should the clans befriend their strange new arrivals and learn from their tech? Or should they be feared?
“It is fantasy, but really it’s based on history,” explains a smiling Jehanne Rousseau, co-founder and CEO of Spiders and lead writer for Greedfall. “Greedfall is more George RR Martin than Tolkien, a story about political schemes and murders rather than elves and dwarves. There are no knights or noble archetypes here – it’s a world that’s more dirty than heroic.”
“I remember the day of Greedfall’s release,” Rousseau reflects. “I was terrified. Literally terrified. I took the day off and I told the team, “I don’t want to hear anything about what is in the press, [or] from socials, I just don’t want to hear anything!” A deeply personal project, Rousseau couldn’t bear the idea of Greedall failing. Luckily, she didn’t have to. “Then finally, our musician Olivier called me and said, ‘you can come out of hiding - it’s okay. Everything is going fine!'”
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Fight or flight
(Image credit: Nacon)

There are no knights or noble archetypes here – it’s a world that’s more dirty than heroic.Jehanne Rousseau
There are no knights or noble archetypes here – it’s a world that’s more dirty than heroic.
Part Avatar, part Assassin’s Creed 3, even in its pre Early Access state, Greedfall 2 is a world that feels wonderfully lived in, a tale that’s steeped in the kind of texture and nuance that can only come from a creator that lives and breathes their fiction. “It’s really exciting to go back to a world and do a sequel for the first time,” Rousseau beams. “I’ve got hundreds of notes that I took while designing the first game, of all these other countries, of what different people were up to – many things that were never seen in the first game. And now, finally I can show you!”
“It’s true that it’s a huge change,” Rousseau agrees on the shift in combat styles. “But I think that subconsciously players were asking for these types of controls. It’s now more consistent as a [party-based] team game – you’ve got your team of characters that will evolve together, some will die, some will leave, but it’s still a team.”
For Rousseau, it was clear that the combat in the original was the weakest link. “We were happy with the first game, but the combat was the thing that [players] were more critical about. People were saying we’ve got these companions, and they’re just messing around. You’re doing your own fight, and [your party is] always in the middle of what you’re trying to do.” That, to Rousseau, was disheartening. “The companions are really important in the experience of Greedfall – people liked to have them around, to share stories with them, to romance them and to use their skills and talents during dialog options, but there was this strange feeling that we are doing everything with themexceptfighting.”
Go forth
(Image credit: Nacon)

We were happy with the first game, but the combat was the thing that [players] were more critical about.Jehanne Rousseau
We were happy with the first game, but the combat was the thing that [players] were more critical about.
Even in this slightly shaky pre-release state, I have fun with the ‘real time and pause’ approach to battles, happily switching between characters mid-skirmish in order to save a party member from certain death. It’s fiddly and a bit hectic, but with the right amount of spit and polish, it’s an approach to combat that could lend itself well to the party-first story that Greedfall 2 is aiming to tell.
Greedfall 2 is just one of the manyupcoming PC gamesto get hyped about this year.
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