Flintlock: The Siege of Dawn review – "Mostly delivers where it counts"

GamesRadar+ VerdictFlintlock: The Siege of Dawn is an action-RPG that delivers on most of its promises, along with some solid side content that is well worth indulging in – even if the full game isn’t anything particularly remarkable.Pros+Strong boss encounters+Engaging combat+Solid character progression optionsCons-Clunky Platforming Controls-Low enemy variety-Sometimes frustrating level design

GamesRadar+ Verdict

GamesRadar+ Verdict

Flintlock: The Siege of Dawn is an action-RPG that delivers on most of its promises, along with some solid side content that is well worth indulging in – even if the full game isn’t anything particularly remarkable.

Flintlock: The Siege of Dawn is an action-RPG that delivers on most of its promises, along with some solid side content that is well worth indulging in – even if the full game isn’t anything particularly remarkable.

Pros+Strong boss encounters+Engaging combat+Solid character progression options

Strong boss encounters

Engaging combat

Solid character progression options

Cons-Clunky Platforming Controls-Low enemy variety-Sometimes frustrating level design

Clunky Platforming Controls

Low enemy variety

Sometimes frustrating level design

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Why you can trust GamesRadar+Our experts review games, movies and tech over countless hours, so you can choose the best for you.Find out more about our reviews policy.

In a year filled with massive RPGs, I’m glad that a game like Flintlock: The Siege of Dawn exists. While I loved some of the 80+ hour games that have been released since January, A44 Games' smaller-scoped Action RPG was just what the doctor ordered. That’s not to say that the title is only noteworthy due to its length, of course. Flintlock brings several interesting ideas to the table when it comes to world design, combat, and how to blend the two together – culminating in an experience that doesn’t quite feel like anything else on the market, even if you can feel traces of games like Sekiro: Shadows Die Twice and Star Wars Jedi within its game design.

Following up on the studio’s previous work on Ashen, Flintlock is an Action RPG that borrows elements fromFromSoftware’s “Souls” formula. Upon death, players will lose all of their currency – called Reputation here – with a chance to retrieve it if you can reach where you’d died before succumbing to death yet again. Unlike its inspiration, however, combat is considerably faster paced in Flintlock: The Siege of Dawn. There’s no stamina system to consider when either dodging or attacking, and you can both double-jump and dodge in mid-air without any consequences.

Building a Reputation

(Image credit: Kepler Interactive)

Flintlock: The Siege of Dawn screenshot

FAST FACTSRelease date: July 18, 2024Platform(s): PC, PS5, Xbox Series XDeveloper: A44 GamesPublisher: Kepler Interactive

FAST FACTS

Release date: July 18, 2024Platform(s): PC, PS5, Xbox Series XDeveloper: A44 GamesPublisher: Kepler Interactive

Release date: July 18, 2024Platform(s): PC, PS5, Xbox Series XDeveloper: A44 GamesPublisher: Kepler Interactive

This same agility is ever-present in how Flintlock: The Siege of Dawn’s combat is designed; whenever you defeat an enemy, the Reputation you would’ve earned isn’t immediately deposited to your inventory. Instead, it gets added to a base level of Reputation that can be cashed out at any time with an additional multiplier for performing unique feats during combat and traversal. Maybe you’ll get a bonus for sliding down a slope, or for perfectly dodging an attack at just the right moment. Different attacks will also add to your combo multiplier, such as using your pistol, headshotting an enemy with your secondary firearm, and more. If you can keep a combo going, you stand to gain even more rewards when cashing out; but taking even a single hit will drop the combo, instantly awarding you the base level of Reputation that you can receive.

At its core, Flintlock: The Siege of Dawn’s combat is equal parts proactive and reactive. Protagonist Nor has not just her axe and pistol at her disposal, but also Enki – an enigmatic god – along for the ride. You can call on him to curse enemies, allowing your attacks to build up a stagger meter which can eventually strip an enemy of their armor. You can block almost every attack, and even parry them with the right timing, but certain actions can only be deflected with Nor’s pistol; ammo is limited, and replenishes with other attacks such as your axe or Enki’s curse-bestowing pounces. When things get going – especially during the game’s climatic showdowns with the Gods – the combat truly shines. Yet it’s hard not to feel that the lacking enemy variety throughout the Flintlock’s runtime mutes some of that same potential.

Acrobatic Antics

(Image credit: Kepler Interactive)

Flintlock: The Siege of Dawn screenshot

I’ve similar thoughts for Flintlock: The Siege of Dawn’s level design. On one hand, there’s a real verticality to how the land of Kian is designed, making good use of Nor’s acrobatic antics. Regularly you’ll be tasked with double-jumping and air-dashing throughout the world, and at the best of times there’s a solid flow to progression found within each corner of Flintlock’s three open-world zones. While it’s not the most visually impressive game I’ve played this year, Flintlock also has its moments where the vistas impressed me in their scope; especially with how certain landmarks work to draw the player to specific locations. Along the way, Rifts can be found and activated which offer both a shortcut between checkpoints and areas further along the critical path, and additional vantage points for platforming.

The problem is less with these Rifts – I generally found them to be a welcome addition – and more how platforming can feel with their absence. While Nor’s double-jump and air-dash are mechanically useful, they don’t always feel the best in practice. There’s a floatiness to her movements while her feet are off the ground; the best way to put it, is that it sometimes feels like you’re doing something wrong with your platforming, even if you are not. Rifts offer an extra bit of momentum when leaving them, which goes a long way to making your jumps and dashes feel that much more impactful. Without that impact, platforming ends up feeling almost a bit limp at points. I wouldn’t go as far as to say that Flintlock: The Siege of Dawn’s movement feels bad, but at the same time I wish it had felt just a bit tighter in motion.

Off the beaten path

(Image credit: Kepler Interactive)

Flintlock: The Siege of Dawn screenshot

One area where Flintlock: The Siege of Dawn truly shines is in its side content; discovering Inaya Shrines to increase Nor’s max health, Enki’s shedded feathers to improve his effectiveness in combat, and clearing out Hamlet’s in order to unlock more sidequests as well as additional healing charges. Flintlock’s game world is smaller than I expected; it took me a mere 10 hours to reach the credits with most of the side activities checked off my list. I’d argue that’s more of a boon than anything else, though, as what exists always has some impactful reward. Whether that’s a new piece of equipment, a new ultimate ability for Enki, or so on. Some of the additional weapons you can discover are genuinely game-changing, like a flamethrower that can replace your secondary firearm.

To Flintlock’s credit, with its shorter runtime, there’s an argument to be made that these additional playstyles could always just be explored in a repeat playthrough. Even with the friction points I experienced, I could easily see myself revisiting the game down the line. Flintlock: The Siege of Dawn mostly delivers where it counts. With its strong combat, generally enjoyable platforming, and engaging world – A44 Games has crafted an Action RPG that may even be worth returning to for seconds; even if the heights that the game reaches are never quite as impressive as I might have hoped.

CATEGORIESPC GamingPS5Xbox Series XPlatformsPlayStationXbox

CATEGORIES

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