GamesAction RpgDragon’s Dogma 2 and Dead Rising’s remaster prove that Capcom loves restricting players, and I’m the sicko who wants moreWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesAction RpgDragon’s Dogma 2 and Dead Rising’s remaster prove that Capcom loves restricting players, and I’m the sicko who wants moreWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Capcom)

Don’t have it your way
(Image credit: Capcom)

Lost in Vermund(Image credit: Capcom)Dragon’s Dogma 2 review: “Embrace the chaos and there’s nothing quite like it”
Lost in Vermund
(Image credit: Capcom)Dragon’s Dogma 2 review: “Embrace the chaos and there’s nothing quite like it”
(Image credit: Capcom)

Dragon’s Dogma 2 review: “Embrace the chaos and there’s nothing quite like it”
As with Dead Rising, Dragon’s Dogma 2 wasn’t for everyone. Some found itslimited fast-travelingto be an inconvenience, while Dragonsplague – an unforgiving disease that candecimate entire citiesif you fail to spot your companion’s symptoms in time – remains one of this year’s biggest controversies in gaming. These design choices add reams of texture, but naturally, not everyone’s going to like how it feels. Capcom following that up with a Dead Rising remaster – a game that lives and dies on whether you can gel with its time-sensitive demands – shows the studio isn’t afraid to keep taking risks.
Ultimately, it all comes down to a willingness to limit the player. Done well, restrictions push players into memorable encounters they wouldn’t have otherwise experienced – my defining memory of Dragon’s Dogma 2 is making the long trip from Melve to Vernworth, which became a desperate slog as I didn’t yet have a camping kit to stop and heal with. I still remember every single second of the journey, from cutting down a rope bridge so that my half-dead party could escape a gaggle of skeletons, to the immeasurable relief I felt when dawn broke the next day and Vernworth’s gates were finally in sight. Thematically it’s a million miles away from my time in Dead Rising, charging through escaped convicts and hordes of zombies to reach a juicy scoop in time, but neither would have happened without capital C Consequences in play.
(Image credit: Capcom)

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The fact that Capcom hasn’t entirely scrapped Dead Rising’s limited manual saves shows that it still understands the allure of consequence, just a little better than it did in 2006. The broader decision to even remaster Dead Rising, when there are arguably safer games worthy of revisiting (has anyone checked in onDino Crisis fans?), suggests Capcom knows the demand for tactile games is there. As for me? I couldn’t be happier. When September rolls around, I’ll be in Willamette Mall guzzling orange juice, suplexing zombies, and loving every carefully-measured minute.
If you already miss Frank West’s old look, don’t worry -Dead Rising Deluxe Remaster will include this very nostalgic setting
CATEGORIESPS5Xbox Series XPC GamingPlatformsPlayStationXbox
CATEGORIES
PRODUCTSDead RisingDragon’s Dogma 2
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