Concord review: "Plenty of characters and little personality"

GamesRadar+ Verdict

GamesRadar+ Verdict

Pros+Strong fundamentals+Class swapping system is great fun+Visually impressive

Strong fundamentals

Class swapping system is great fun

Visually impressive

Cons-Sparse tutorial doesn’t prepare you-Lack of modes at launch-So. Much. Lore.

Sparse tutorial doesn’t prepare you

Lack of modes at launch

So. Much. Lore.

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Why you can trust GamesRadar+Our experts review games, movies and tech over countless hours, so you can choose the best for you.Find out more about our reviews policy.

Concord makes a terrible first impression. After multiple cutscenes where characters speak in two tones - annoyingly glibly or over-earnestly - you’re chucked into a tutorial that feels comprehensive… until you actually play the game. Only then do you realize that it teaches you to crawl before demanding you sprint. Chaos and death reign as you try to figure out just what is going on and why a giant “we’ve got Drax at home” creature keeps pummeling you into an early grave. Fight through it though and Concord begins to show a better version of itself. One that, given enough time, might even be worth sticking with.

Currently though, there’s little in terms of modes you won’t have experienced before. There’s six match types at launch, set between three different playlists. Brawl has Team Deathmatch - does what it says on the tin - and Trophy Hunt, where you need to vacuum up the tags of downed enemies. Then there’s Takeover, which puts the focus on the objective-based Signal Hunt and Area Control - where you capture either static or moving zones and fend off the enemy. Finally, there’s Rivalry, which is a no-respawn playlist for Cargo Run (take a device, plant it, and secure the area) and Clash Point (control one area or eliminate the rival team).

I need a hero(es)

(Image credit: Firewalk Studios)

Concord screenshot showcasing win screen with multiple players

Fast FactsRelease date: August 23, 2024Platform(s): PC, PS5Developer: Firewalk StudiosPublisher: Sony Interactive Entertainment

Fast Facts

Release date: August 23, 2024Platform(s): PC, PS5Developer: Firewalk StudiosPublisher: Sony Interactive Entertainment

Release date: August 23, 2024Platform(s): PC, PS5Developer: Firewalk StudiosPublisher: Sony Interactive Entertainment

Each round, you pick a Freegunner who belongs to a specific class. If you go for Teo - your classic soldier type to ease in the military shooter players - you’re picking a Ranger, a class that has reduced weapon recoil. If you plump for Lark - a space mushroom who’s able to plant spores that buff teammates - you’re getting a Tactician, a group which boasts quicker reload speeds. So far, so hero shooter. However,  the ingenious tweak to the formula is the class system givespermanentbuffs every time you switch between a different role.

Once you get used to this system that naturally incentivizes you to explore the depths of each character, Concord starts to finally offer something more engaging than another average live service shooter. The maps and modes feel overly familiar, sure, but the strategy of creating a squad of heroes who fit how you want to play can make a standard team deathmatch feel much more rewarding as a result.

Motley who?

(Image credit: Firewalk Studios)

Concord screenshot showcasing matchmaking

However, for all of Concord’s strong foundations, there is also a peculiar and distracting focus on the lore and characters of the universe. The crux is that your crew of Freegunners have come together on the North Star, each bringing their own baggage in their fight against the Guild and other ships crews who carry out illegal jobs throughout the galaxy. Each week, we’ll be treated to a new cutscene that expands on their story, while there’s also a Galactic Guide that is overflowing with lore from the planets you fight on to the shipping lanes - yes, really - between them.

Gun run

(Image credit: Firewalk Studios)

Concord

Firewalk has clearly put a lot into creating a universe that sits between the childlike awe of Star Wars and snarky adolescence of Guardians of the Galaxy, but the roster has plenty of characters and little personality. The Galactic Guide tells us more than enough about each Freegunner’s personality, but that doesn’t translate to what we see in-game . The effect is a universe that hits plenty of well-worn tropes without bringing anything either original or compelling enough to offset it. Because there’s so few modes on offer at launch, the sheer volume of lore becomes even more baffling, and while Concord’s planned updates can address the things it currently lacks, it’s hard to see how they’ll improve the universe they’re set in.

Fight of the Concord

(Image credit: Firewalk Studios)

Concord screenshot showcasing combat

As of now, the main reason to persist with Concord is the Job Board. Here, you earn new cosmetics and character variants - unique passive abilities that are exclusive to that character. While the cosmetics are your standard battle pass fare - although it must be stressed there are no additional costs for them - the character variants offer something actually worth chasing. The first one is for Teo, which changes his ability from increased mobility after a dodge into increased ammo and munitions. This is a change that fundamentally altered the way I played as Teo, pushing into firefights more aggressively and getting more kills as a result. If variants can continue to offer tangible benefits to long-term players, that’s at least a tangible way in which Concord could refocus on the game’s strengths and hopefully become the best version of itself.

Concord doesn’t deserve to be a punchline about low player-counts.

Concord doesn’t deserve to be a punchline about low player-counts.

But this review isn’t about what Concordcouldbe, it’s about what itis. And right now, it’s a multiplayer shooter that has more lore on space trading lanes than it does modes in the game. For all its strong foundations - the genuine difference between characters and the strategic possibilities from its clever class systems - there just simply isn’t enough right now to recommend it, especially when the game’s characters and setting inspire no strong feelings. Concord doesn’t deserve to be a punchline about low player-counts, but it’s not offering enough to make it your next multiplayer obsession either.

Disclaimer

CATEGORIESPC GamingPS5PlatformsPlayStation

CATEGORIES

More about concordMarvel Rivals director reckons Concord flopped because it wasn’t original enough: “I don’t think anybody can accurately predict this"Deadpool director and Amazon’s Secret Level creator on PlayStation’s failed FPS Concord: “I honestly don’t understand why it didn’t work"LatestI didn’t know how badly I wanted to grill and gobble up monsters until this upcoming survival roguelike made it look so tastySee more latest►

More about concordMarvel Rivals director reckons Concord flopped because it wasn’t original enough: “I don’t think anybody can accurately predict this"Deadpool director and Amazon’s Secret Level creator on PlayStation’s failed FPS Concord: “I honestly don’t understand why it didn’t work"LatestI didn’t know how badly I wanted to grill and gobble up monsters until this upcoming survival roguelike made it look so tastySee more latest►

More about concordMarvel Rivals director reckons Concord flopped because it wasn’t original enough: “I don’t think anybody can accurately predict this"Deadpool director and Amazon’s Secret Level creator on PlayStation’s failed FPS Concord: “I honestly don’t understand why it didn’t work”

More about concord

Marvel Rivals director reckons Concord flopped because it wasn’t original enough: “I don’t think anybody can accurately predict this"Deadpool director and Amazon’s Secret Level creator on PlayStation’s failed FPS Concord: “I honestly don’t understand why it didn’t work”

Venom, Spider-Man, Peni Parker, Scarlet Witch, Magneto, and Storm pose in artwork for Marvel Rivals

Marvel Rivals director reckons Concord flopped because it wasn’t original enough: “I don’t think anybody can accurately predict this”

Marvel Rivals director reckons Concord flopped because it wasn’t original enough: “I don’t think anybody can accurately predict this”

Concord

Deadpool director and Amazon’s Secret Level creator on PlayStation’s failed FPS Concord: “I honestly don’t understand why it didn’t work”

Deadpool director and Amazon’s Secret Level creator on PlayStation’s failed FPS Concord: “I honestly don’t understand why it didn’t work”

LatestI didn’t know how badly I wanted to grill and gobble up monsters until this upcoming survival roguelike made it look so tastySee more latest►

Latest

I didn’t know how badly I wanted to grill and gobble up monsters until this upcoming survival roguelike made it look so tasty

I didn’t know how badly I wanted to grill and gobble up monsters until this upcoming survival roguelike made it look so tasty

I didn’t know how badly I wanted to grill and gobble up monsters until this upcoming survival roguelike made it look so tasty

See more latest►

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1Nemesis review: “A magical sense of tension”

Nemesis board game models and tokens laid out on a board

1Nemesis review: “A magical sense of tension”

1

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Shadow brandishes a gun in Sonic The Hedgehog 3

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