GamesRPGAvowedAvowed takes Skyrim’s approach to combat and evolves it, allowing players to “build the character they want to play who fights the way they want to fight"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRPGAvowedAvowed takes Skyrim’s approach to combat and evolves it, allowing players to “build the character they want to play who fights the way they want to fight"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Obsidian)

If what you’ve seen of upcoming RPGAvowedand its first-person combat reminds you of something, you’re not alone. We praised the look of its apparentSkyrim-like workingslast year, but after sitting down with game director Carrie Patel and gameplay director Gabe Paramo, the similarities are down to Obsidian’s intent on expanding and improving upon the feel of certain genre titans.
Skyrimproved a useful jumping-off point for Paramo. “We’ve looked at games that were a master class in their sense of hitting and their weightedness, and tried to really improve upon just that feeling: feeling good to hit characters.” This focus onplayer experience is just one core tenet of Avowed, and with it comes an experimental approach to build-crafting and combat.
Keeping it classy
(Image credit: Xbox Game Studios)

AVOWED COVERAGE(Image credit: Xbox Game Studios)Check out the rest of ourAvowed deep-dive interviewswith the Obsidian team
AVOWED COVERAGE
(Image credit: Xbox Game Studios)Check out the rest of ourAvowed deep-dive interviewswith the Obsidian team
(Image credit: Xbox Game Studios)

Check out the rest of ourAvowed deep-dive interviewswith the Obsidian team
“This is a classless system,” explains Patel. “There is a ton of freedom that players have in mixing and matching the combination of skills and weapons, and so I think players are going to have a really wonderful time pursuing their fantasy of their character in this world – whether it’s a very traditional recognizable archetype, like a sword-and-board warrior, a two-handed weapon wielder, or something a little crazier like the gunslinging mage.”
If you’re like me, the lack of a combat class system in an RPG of Avowed’s size might sound daunting. It’s the bread and butter of games like Skyrim, Dragon Age Inquisition, and many other fantasy RPGs, giving us an opportunity to play to our strengths from the get-go. But all of this speaks to Avowed’s determination to deliverthe ultimate magical fantasy, one that incentivizes players to switch up their builds on the fly without something as restrictive as a preordained gameplay class holding them back.
In evolving the classic Skyrim-esque combat experience, Paramo also cites a desire to switch up funnelling mechanics that force players to get around a combat problem in one way. “Like, hey, here’s a character that’s blocking, you need to power attack that,” he uses as an example. In Avowed, however, there are other ways to break an enemy’s blocking stance.
(Image credit: Obsidian)

Reactive worlds(Image credit: Obsidian)With so much choice and consequence,you probably won’t see 100% of everything in Avowed– and the developer says that’s okay.
Reactive worlds
(Image credit: Obsidian)With so much choice and consequence,you probably won’t see 100% of everything in Avowed– and the developer says that’s okay.
(Image credit: Obsidian)

With so much choice and consequence,you probably won’t see 100% of everything in Avowed– and the developer says that’s okay.
These mechanics and abilities could be tied to the skill tree. Avowed’s progression system is a points-based one that rewards you for progressing and playing through the game. Your companions and their own skills and abilities will also be upgradable, making them “better and more efficient in combat” according to Paramo. But how exactly do companions work in Avowed?
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There is a ton of freedom that players have in mixing and matching the combination of skills and weaponsCarrie Patel
There is a ton of freedom that players have in mixing and matching the combination of skills and weapons
At the end of the day, Obsidian is committed to innovating how players view and experience combat in a fantasy RPG. That’s down to its innovative synthesis of player choice, build-crafting, and familiar game mechanics. When asked how Avowed compares to the likes of Skyrim in terms of combat variety, immersion, and dynamism, Patel says the game succeeds across the board. “I think it’s both the promise of the player fantasy and getting to build the character they want to play, who fights the way that they want to fight, but also having those choices however the players decide to spec [their character].”
Avowed is yet to receive a concrete release date outside of the broader “fall 2024” window, but it’s certainly oneupcoming Xbox exclusivefor RPG fans to keep an eye on. “I’m just excited about being able to be more transparent as we slowly reveal more throughout the rest of the year,” says Paramo. “The internet’s the internet: you’re gonna get positive feedback, you’re gonna get not as positive feedback, and that’s fine. I’m just happy that we’re able to iterate on that feedback and keep polishing stuff up before we release [it] later this year.”
Here’s an at-a-glance look at all thenew games for 2024on the way, fromStar Wars OutlawstoIndiana Jones and the Great Circle.
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1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”
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2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”
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3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”
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4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”
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Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”
1Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat”
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2Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”
2Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”
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Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”
3Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”
3Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”
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Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”
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4Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”
4
Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”
5Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”
5Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”
5
Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”