GamesOpen WorldStar Wars OutlawsAssassin’s Creed Odyssey helped shape Star Wars Outlaws because its director “could pick up the phone and talk to” Ubisoft’s other devs about the technicalities of shaping their open worldWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesOpen WorldStar Wars OutlawsAssassin’s Creed Odyssey helped shape Star Wars Outlaws because its director “could pick up the phone and talk to” Ubisoft’s other devs about the technicalities of shaping their open worldWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Ubisoft)

Star Wars Outlaws' open-world planets are about the same size as three Assassin’s Creed Odyssey zones stitched together- and that peculiar measurement tool was established because Outlaws' director could pick up the phone and ask the Odyssey team for advice.
Star Wars Outlawscreative director Julian Gerighty has made no secret of the impact that Assassin’s Creed’s ancient Greek outing has had on his game. In an interview with GamesRadar+, he expanded on that influence, as well as the relationship that he was able to have with the team that crafted Kassandra and Alexios' adventure.
“I think it was this freedom of approach in a very large environment - with traversal [and] curiosity at its heart, with RPG light mechanics,” Gerighty explains when asked about the inspiration that Odyssey offered Outlaws. Odyssey, he says, is “one of my favorite Assassin’s Creed games without a doubt,” so perhaps it’s no surprise that it’s had such an impact on his own open-world effort. What’s perhaps a little more surprising is how directly that impact has been felt.
Gerighty says that for all of the development ideas mentioned above, there were “people that I could pick up the phone, talk to, and say ‘okay, how did you do this? What was too big for you? What was too long a distance for traversal?'” Cribbing directly from the people who made one of his favorite games proved an invaluable resource - and Gerighty says it was “super practical having people [who] have made it being my peers in the same company.”
While it was useful to crib from fellowUbisoftdevs, however, Gerighty says thatanother open-world game helped act as his “biggest reference” when making Star Wars Outlaws - Ghost of Tsushima. Elsewhere in our interview, he praised Sucker Punch’s game for “really leaning into” the “purity of having a player fantasy.”
I’ve spent 4 hours in Star Wars Outlaws’ open world and it feels like Red Dead Redemption in a galaxy far, far away.
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1Nemesis review: “A magical sense of tension”
1Nemesis review: “A magical sense of tension”
1
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2Arcs review: “A whole lot of game in a small package”
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3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”
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4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”
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3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”
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4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”
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5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”
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3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”
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5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”
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Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”