As Monster Hunter Wilds PC players fight horrible polygons and struggle to hit 60 FPS, Capcom says the game is "already in a more improved state compared to the beta"

GamesAction RpgMonster HunterMonster Hunter WildsAs Monster Hunter Wilds PC players fight horrible polygons and struggle to hit 60 FPS, Capcom says the game is “already in a more improved state compared to the beta"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

GamesAction RpgMonster HunterMonster Hunter WildsAs Monster Hunter Wilds PC players fight horrible polygons and struggle to hit 60 FPS, Capcom says the game is “already in a more improved state compared to the beta"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

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(Image credit: Capcom / Reddit user Adventurous_Hope_521)

Monster Hunter Wilds beta low poly bug

TheMonster Hunter Wilds betahas officially opened on all platforms, and some PC players have found the game’s performance to be the true monster.

This comes as no great surprise given the terrifyingMonster Hunter Wildssystem requirements thatCapcom previously released, thoughI didn’t have nightmarish texture-breaking models on my bingo card. The good news is that this nightmare seems to be bug- and not performance-related, andCapcomsays the full game is already in better shape, plus it has some decent troubleshooting options for struggling players.

“The issue of afterimage noise occurring in certain environments when Frame Generation is enabled will be fixed in the full game, which is already in a more improved state compared to the beta test,” the officialMonster Hunter Twitter account says, linkingto a list of workaroundsand known issues for Steam players.

Speaking of frame generation: “When usingNVIDIADLSS and repeatedly changing the Upscaling Mode, VRAM usage may increase, causing the framerate to drop or the game to crash on certain PCs. If this happens, please restart the game.” Turn it off and turn it back on is a classic PC gaming fix, but with how many DLSS and VRAM reports I’m seeing on forums, this feels worth mentioning.

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(Image credit: Capcom)

Monster Hunter Wilds beta and trailer screenshots

This comes alongside wide-ranging reports of performance issues, from graphical hitches to framerate woes, and let’s not forget the Nintendo 64 polygons. Data is scattered and anecdotal at the moment, but multiple threads acrossRedditandSteamforums suggest that many players can’t reliably maintain or even hit 60 FPS at 1080p or 1440p on any settings if their PC is even slightly outdated.

Beta builds are always outdated and Capcom still has four months to optimize the game, so there’s no reason to sound the alarm just yet. Monster Hunter World chugged at launch but perked up quite a bit after a few patches, though good performanceat launchshould be the expectation. Monster Hunter Rise, the series' most recent release, ran pretty perfectly on PC from the get-go, but it notably started as a less demanding Nintendo Switch game (which ran poorly on Switch, for the record).

Just as it did with Monster Hunter World, we can safely expect Capcom to host a second beta test in December or January, and that should give us a better idea of where the game stands. For the time being, follow the troubleshooting advice above where applicable,fill out the beta feedback survey, and make sure that lowering some graphics settings actually improves your framerate before cranking everything down. You may find that some added details don’t actually hurt your FPS, so a less-ugly experience may be feasible.

After 500 hours in Monster Hunter World, the Monster Hunter Wilds beta feels like a new pair of shoes: fresh and stylish, but a little uncomfortable.

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Putting beta feedback into action, Monster Hunter Wilds devs show off improved hitstop and reworked weapons that feel how you remember them

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