As Football Manager approaches its 20th anniversary, the abiding challenge remains the same: adapt or die

GamesSportsAs Football Manager approaches its 20th anniversary, the abiding challenge remains the same: adapt or dieWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

GamesSportsAs Football Manager approaches its 20th anniversary, the abiding challenge remains the same: adapt or dieWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

(Image credit: Sports Interactive)

Football Manager 2024

Only a stone’s throw from West Ham’s London Stadium, in a trendy development of glass-fronted office buildings, sits Sports Interactive. Walk through the doors and you’re in a dressing room where signed shirts from giants of football line the walls: Messi, Ronaldo, Beckham, Totti, Cannavaro. You walk into the studio space and discover that framed shirts line the walls of the entire space – there’s Ruud Gullit’s Netherlands shirt from Euro 1988, hanging just above the espresso machine. There are meeting rooms with names such as The Terrace, and on the back of every office chair there’s a football shirt, from the staff member’s favourite team, with their name printed on the back. There can be no confusion about the kind of game this studio makes. This studio makes football games.

“I can remember exactly where I was standing when I read it,” studio director Miles Jacobson says. “I was in the old office on Upper Street, on the fifth floor. Someone handed me a copy of the Evening Standard and said, ‘Have you seen this?’ It was an interview with André Villas-Boas, who at the time was José Mourinho’s chief scout. “And he was asked the question: ‘Where have you found all these players that we haven’t heard of before?’ And he said, ‘Championship Manager’. We were like, ‘What the fuck?’ We’ve been talking to clubs about this, and they’ve been laughing about the idea of using our database. And here’s André Villas-Boas going, ‘Those of us who’ve grown up playing the game use the game’.”

Grassroots

(Image credit: Sports Interactive)

Football Manager 2024

Subscribe(Image credit: Future PLC)This feature originally appeared in Edge Magazine. For more fantastic in-depth interviews, features, reviews, and more delivered straight to your door or device,subscribe to Edge.

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(Image credit: Future PLC)This feature originally appeared in Edge Magazine. For more fantastic in-depth interviews, features, reviews, and more delivered straight to your door or device,subscribe to Edge.

(Image credit: Future PLC)

The latest cover of Edge, which features Star Wars: Outlaws

This feature originally appeared in Edge Magazine. For more fantastic in-depth interviews, features, reviews, and more delivered straight to your door or device,subscribe to Edge.

Now, using the game’s database as an actual scouting tool is common practice in the footballing world. The studio’s emphasis is still firmly on keeping its five-million-strong player-base happy, it insists – but in order to do so it’s working ever closer with the organisations and individuals it meticulously recreates.

David Siddall is senior research director at the company. Once upon a time, the team relied on the opinions of remote scouts and “the eye test”: what sort of promise does a young player show when you sit in the stands and watch him in a match? That’s still in the mix, naturally, but Siddall explains how its data sources have grown over time: “We now compare that as a base and then we look to combine elements of real-world data in there. So we have partnerships with data providers and we have a data analyst within the research team, which is a fairly new addition.” This extra layer means the research team can verify scouts' insights with hard facts. And, as SI has become a bigger part of football, the number and calibre of scouts contributing to that database has only increased. That, we discover, was always the plan.

The problem was, all that knowledge lay only with the studio director. So instead SI began what it calls the ‘foot talk’. “That’s where I get to do your job,” Jacobson says, grinning in our direction. And in his seat? Football insiders who’ve agreed to be grilled on all aspects of their job: managers, players, chief execs, analysts and scouts. “Anyone who works inside football, basically.” This talk lasts – of course – 90 minutes. But it’s a game, Jacobson explains, of three halves. “The first half-hour is me asking about their career. The second half-hour is me asking them questions about game features that we’re working on for the future.” For the final half-hour, it’s opened up to the floor, so the team can discuss features that are being developed for the game. “Some of that is validating, and some of it is the team going, ‘We’ve been told to do this and we think it’s bollocks’.”

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This change in process happened five years ago, and it’s indicative of a wider philosophical shift. “We’ve had a big, concerted effort over the last six years since we grew up and brought in a COO,” Jacobson explains. Before that, the studio structure was very flat, and that meant most staff reported to Jacobson directly. “Which was crazy,” he says now. There have been evolutions to the way Sports Interactive makes games, too.

(Image credit: Sports Interactive)

Football Manager 2024

REAL DEAL(Image credit: Sports Interactive)I worked at a pro football club – how closely does Football Manager reflect the real thing?

REAL DEAL

(Image credit: Sports Interactive)I worked at a pro football club – how closely does Football Manager reflect the real thing?

(Image credit: Sports Interactive)

FM 2022

I worked at a pro football club – how closely does Football Manager reflect the real thing?

Marc Duffy is development director. Like Jacobson, he’s a company veteran, having joined in 1999, back in the days of Eidos ownership. While many studios have made the transition from waterfall to agile development pipelines over the past decade, Duffy says, here it’s something of a hybrid. “The studio has been set up since the beginning so that people work in teams: you’ve got your match team, your rule groups team, gameplay UI team. The change we’ve made in the last few years is trying to embrace agile as a philosophy, but we are taking a very loose version of it.”

This structure is based around what SI calls “feature pods”, as Duffy explains: “That is, cross-discipline [groups of people], so every time we spin up a feature, we get the right amount of people from across the studio, irrelevant of their discipline. And they’re the people that take our design through from conception through to delivery.” That means all the usual benefits of agile development are here: ownership and accountability from conception to delivery. It’s particularly handy for a team creating an annualised series with a tight window for adding new features and ensuring that they add value to the experience. For Duffy and his colleagues, it’s been “a game changer”.

In the past, he says, “there was almost this element – even though no one was doing it on purpose – of throwing stuff over the fence. Whereas now, we get everyone together as one. It’s a team. They meet every day, they have their standups, they have their sprint reviews, sprint planning, and actually they all own a feature.”

Siddall has also felt the benefits of this ‘feature pod’ approach to working on the game. “Before, [development] wasn’t really synced up. So you could add something, and it might not necessarily be activated in game for a few months, and therefore you’d have all this data that might be untested.” When you’re dealing with so many moving parts, that can become a huge problem, Siddall explains. Any feature that is added “has to have a guideline attached to it so that it’s not misinterpreted, and the data we’re getting is as accurate as we possibly can for what we need it for.”

There’s another good reason for this shift in process. As with almost every other aspect of the studio we discuss, previously the responsibility for all of it fell on Jacobson’s shoulders. “We never had a design department in the studio until very recently,” Duffy explains. “It’s only in the last year, or two years, that our design team has really spun up. It’s actually been making a big difference. Before, I think we relied a lot on Miles to do a lot of the design work himself. And for [a game] the size of ours, there’s absolutely no way that one person can own it.”

Sports Interactive (A)

(Image credit: Sports Interactive)

Football Manager 2024

“We’re just making sure that we’re getting incredible people involved at every stage to help us make better games.”

“We’re just making sure that we’re getting incredible people involved at every stage to help us make better games.”

From the perspective of an outsider, visiting this studio with its football shirts and dressing room, there’s the unmistakable sense of a business that has allowed itself the freedom to operate in a way fundamentally different from its industry contemporaries. Which is perhaps natural, given that the end product is itself unique: at its heart there’s a huge database, with a series of menus guiding you between forays into a 3D match engine whose visuals owe more to Virtua Striker than EA Sports FC 24. In an era when triple-A studios face huge graphics challenges and are constantly struggling to hit higher visual fidelity levels, that’s a desirable market position. And the Football Manager series has now enjoyed the best part of two decades without serious rivals. Internally, however, there’s been an obvious imperative to keep adapting and evolving.

But the desire to keep revising and updating the processes that keep the company and its flagship title relevant go deeper than that. For Jacobson and his team, it really is a matter of adapt or die. “We’ve seen so many incredible studios that were [founded] at the same time that we were that either haven’t adapted or they’ve adapted in the wrong way, and they’ve gone,” Jacobson says. “And those of us who have adapted in the right way, we’re still here, we’re still kicking, we’re still doing fresh, new stuff. Because we’re just making sure that we’re getting incredible people involved at every stage to help us make better games.”

This feature originally appeared inEdge magazine. For more fantastic features, you cansubscribe to Edge right hereorpick up a single issue today.

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GAME REVIEWSMOVIE REVIEWSTV REVIEWS1Nemesis review: “A magical sense of tension"2Arcs review: “A whole lot of game in a small package"3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure"4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years"5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths"1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show"2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie"3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action"4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien"5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite"1Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat"2Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses"3Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist"4Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands"5Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”

GAME REVIEWSMOVIE REVIEWSTV REVIEWS1Nemesis review: “A magical sense of tension"2Arcs review: “A whole lot of game in a small package"3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure"4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years"5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths"1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show"2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie"3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action"4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien"5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite"1Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat"2Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses"3Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist"4Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands"5Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”

GAME REVIEWSMOVIE REVIEWSTV REVIEWS1Nemesis review: “A magical sense of tension"2Arcs review: “A whole lot of game in a small package"3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure"4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years"5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths"1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show"2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie"3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action"4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien"5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite"1Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat"2Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses"3Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist"4Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands"5Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”

GAME REVIEWSMOVIE REVIEWSTV REVIEWS

1Nemesis review: “A magical sense of tension”

Nemesis board game models and tokens laid out on a board

1Nemesis review: “A magical sense of tension”

1

Nemesis review: “A magical sense of tension”

2Arcs review: “A whole lot of game in a small package”

2Arcs review: “A whole lot of game in a small package”

2

Arcs review: “A whole lot of game in a small package”

3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”

3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”

3

Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”

4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”

4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”

4

Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”

5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”

5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”

5

Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”

1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”

Shadow brandishes a gun in Sonic The Hedgehog 3

1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”

1

Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”

2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”

2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”

2

Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”

3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”

3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”

3

Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”

4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”

4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”

4

The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”

5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”

5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”

5

Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”

1Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat”

Ncuti Gatwa as the Doctor and Nicola Coughlan as Joy in Doctor Who Christmas special Joy to the World

1Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat”

1

Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat”

2Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”

2Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”

2

Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”

3Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”

3Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”

3

Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”

4Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

4Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

4

Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”

5Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”

5Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”

5

Cobra Kai season 6, part 2 review: “Returns to the sort of hard-hitting form that made it such a fan favorite in the first place”

Contents