GamesMMOFinal Fantasy XIVAs Final Fantasy 14 heads to Dawntrail, Yoshi-P promises the MMO won’t forget the unanswered mysteries of the past 10 yearsWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesMMOFinal Fantasy XIVAs Final Fantasy 14 heads to Dawntrail, Yoshi-P promises the MMO won’t forget the unanswered mysteries of the past 10 yearsWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Square Enix)

As we near the end of a 10-year saga in Final Fantasy 14’s Endwalker expansion, the story takes a pause. A fan-favorite character bids farewell and reassures us that there’s plenty we’ve yet to discover – the ruins beneath the waters of the Bounty, the treasure islands beyond the frozen waters of Blindfrost in Othard’s north, the fabled golden cities of the New World, and so much more. Final Fantasy 14’s first grand saga is coming to an end, but the rest of your story is still to be written.
WhileSquare Enixintends for Emet-Selch’s words to comfort fans and its own developers alike who are wondering what’s next for the MMO, they also chart the course from where we’ve gone over the past year to what’s next. Endwalker’s post-expansion story started with a trip to the ruins below the Bounty, whereas our next expansion, Dawntrail, takes us to the fabled golden cities of the New World.
Given that Final Fantasy 14’s latest story patch finishes with a callback to those very words as we prepare for Tural, I ask director and producer Naoki ‘Yoshi-P’ Yoshida if the monologue was one big teaser of things to come. “I’d say you can expect something,” Yoshida says with a laugh. “Emet-Selch left those words to say ‘you all still have much more to get done; move forward,’ meanwhile understanding the compassion the Ancients received as kindness. So, it’s a message to say that there are still a lot of different adventures to come for the Warrior of Light and their comrades to be excited about, and it is also how we feel towards all our players as the development team. Please look forward to it!”
We’re all going on a summer holiday
(Image credit: Square Enix)

In conversation withIn conversation withNaoki YoshidaFF14 Producer and directorNaoki Yoshida is a Square Enix veteran who heads up Creative Business Unit III. Aside from serving as the producer and director of critically acclaimed MMO Final Fantasy 14, he has also filled similar roles on the likes of Final Fantasy 16.
In conversation withIn conversation withNaoki YoshidaFF14 Producer and directorNaoki Yoshida is a Square Enix veteran who heads up Creative Business Unit III. Aside from serving as the producer and director of critically acclaimed MMO Final Fantasy 14, he has also filled similar roles on the likes of Final Fantasy 16.
In conversation withNaoki YoshidaFF14 Producer and director
Naoki Yoshida
Naoki Yoshida is a Square Enix veteran who heads up Creative Business Unit III. Aside from serving as the producer and director of critically acclaimed MMO Final Fantasy 14, he has also filled similar roles on the likes of Final Fantasy 16.
Naoki Yoshida is a Square Enix veteran who heads up Creative Business Unit III. Aside from serving as the producer and director of critically acclaimed MMO Final Fantasy 14, he has also filled similar roles on the likes of Final Fantasy 16.
Playing Final Fantasy 14 over the past decade as a Warrior of Light has meant taking up numerous roles on plenty of adventures – be it halting the march of imperialism, ending a 1,000-year war against dragons, or averting a world-threatening despair-induced apocalypse. The next role is that of a holiday goer, headed to Tural for some deserved reprieve and to sort a succession dispute as one contender’s chosen champion.
“This is something that I keep in mind with every expansion, but the important points were ‘adventure,’ ‘surprise,’ and ‘expectations for the future,'” Yoshi-P says when asked about the importance of showing our Warrior of Light outside the decade-spanning saga. “Ten years have passed since the start of A Realm Reborn, and the team has worked together to continue the development and operations of the game to try and provide an adventure of surprise for all the players.”
“The first culmination of this process was Endwalker, but this concept has not changed. We hope that we can continue to create another big saga, not only with this expansion but also beyond it, to give players an even greater sense of achievement, surprise, and excitement.”
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We hope that we can continue to create another big saga
We hope that we can continue to create another big saga
While you won’t find any Dawntrail story spoilers here, playing the expansion or one of the patches beyond may offer answers to one of the MMO’s unsolved mysteries.
Final Fantasy 14 is no stranger to introducing people, locations, or MacGuffins and leaving them to linger. Post-A Realm Reborn content introduces you to refugees from Doma who don’t come into focus until after you clear the Heavensward expansion and start Stormblood years later. The Crystal tower that hosts a once-optional raid post-A Realm Reborn becomes pivotal three expansions later after Shadowbringers brings it back into focus. Perhaps one of the longest mysteries we had to wait for was a key to ARR called The Heart of Sabik, which then went largely untouched until an Endwalker raid series 10 years later brought it back into the light
Plenty of mysteries have been solved and loose ends tied up, but not all. With that in mind, I ask Yoshida if the team heads into Dawntrail and beyond with a treasure trove of plot threads to draw on or a clean slate.
“Just because the first Hydaelyn-Zodiark saga has been completed, it does not mean that the world has changed; the adventures of the players will continue wherever they may go,” he says. “As such, the mysteries we’ve left behind and the setting will continue to be refurbished to keep everyone excited. Some will be resolved immediately, some will be long overdue, and there is a big possibility that further mysteries will be presented in Dawntrail.”
“So, we won’t ever be starting from a blank slate, but on the contrary, we will continue to develop various stories and content so that everyone can always play with feelings refreshed.”
MMO money MMO problems
(Image credit: Square Enix)

The in-game tale of Final Fantasy 14 is secondary to the story of the MMO’s development. The original Final Fantasy 14 launched to failure, leading to the introduction of Naoki Yoshida himself alongside an in-game apocalyptic event to signify we’re starting over with a clean slate – a Realm Reborn, if you will.
Giving your Warrior of Light a role in the story has been an important feature of FF14’s story and will continue to be, as will celebrating the wider Final Fantasy series at large. Like previous expansions, Dawntrail contains nods to the wider series. A subtler throwback isFinal Fantasy 10’s Pelupelu race, which will be a common sight in Tural. A larger-scale one will be afull-blown raid collaboration with Final Fantasy 11.
Yoshida tells me the idea of reimagining Final Fantasy 14 as a “theme park” for the wider series in part has been important since the MMO was reborn – given the contrasting feeling towards the maligned MMO and the beloved series at the time, it seemed wise. While Final Fantasy 14 has gone to stand on its own two feet as one of Square Enix’s best and brightest since, the team doesn’t plan to change its approach to incorporating the old while exploring the new.
Like the Japanese saying, ‘Learn from the old and know the new’
Like the Japanese saying, ‘Learn from the old and know the new’
The influx of new ideas has kept Final Fantasy 14’s story fresh, though how does the team keep the overall story coherent over a long length of time as writers come and go, especially as we turn to Dawntrail and the next big saga?
When it comes to how Square Enix might spice up Final Fantasy 14’s story structure over the next decade, Yoshida gives little away. We’ve grown accustomed to seeing an expansion hurl us into conflict before we deal with the aftermath in post-expansion patches until it’s time to ramp up to the next adventure. While Yoshida keeps his cards close to his chest, he admits the team is always looking for ways to go one better in the next expansion run.
“We take a look back each time and never stop thinking about what we did well, what we didn’t do so well, and what we can do to pursue something new,” he says. “So, we will continue to try and find different ways to make it fun for you all again.”
With Final Fantasy 14’s Dawntrail expansion due to arrive this summer, there’s plenty to check out aside from a new story. TheMMO is getting its first big graphics overhaul, and it’s not just “to constantly get new players in.” It also looks like Square Enix has learned from the Endwalker run, with amore varied endgame weapon grindon the way alongsidesocial content more reminiscent of Final Fantasy 14’s earlier days. To paraphrase Emet-Selch himself, there’s plenty we’ve yet to see.
Final Fantasy 14 finally launches on Xbox this month, and while the MMO is free on Game Pass there’s a massive caveat.
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