When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Unseen Inc)

Located in an old warehouse in Tsukishima, a working-class neighborhood of Tokyo, Unseen Inc makes for quite the contrast to the corporate offices where Ikumi Nakamura started her career. She joinedCapcomin 2004 as an environment artist, before following two of the publisher’s brightest creative minds to their own video game studios: first Hideki Kamiya’s PlatinumGames, then Shinji Mikami’s Tango Gameworks. It was at the latter company that she first caught the public’s attention, after taking to Bethesda’s E3 conference stage in 2019 to announce Ghostwire: Tokyo. However, she left the project and Tango later that year, due in part to health problems.
Taking the opportunity to form her own game company, Nakamura’s aim – as she first told us in Edge issue 371 – was to create a ‘borderless’ studio. In part, that refers to Unseen’s hybrid mode of working. “Before [the pandemic], I had already been thinking for several years about the possibility of making video games remotely as a studio,” Nakamura tells us, “where team members didn’t have to come to Japan.” Accordingly, it also means a multicultural studio, with 90 per cent of its employees coming from overseas, leveraging AI “to help translate and streamline communication” between Japanese and English speakers.
While we can’t help but notice the bonsai tree and traditional paper lantern decorating its entrance, Unseen is not what Nakamura would call a Japanese company – certainly not in terms of the strict corporate hierarchy for which they are typically renowned. Indeed, to illustrate this, she casually calls two overseas staff members over to our meeting for their input. “[Unseen] is obviously not very corporate at all – we just try to be mutually respectful while also trying to make a good game,” one team member says. Their colleague, having worked at a major Japanese publisher previously, is more to the point: “We’re treated like adults here.”
An artist’s touch
(Image credit: Bethesda)

Subscribe(Image credit: Future PLC)This feature originally appeared in Edge Magazine. For more fantastic in-depth interviews, features, reviews, and more delivered straight to your door or device,subscribe to Edge.
Subscribe
(Image credit: Future PLC)This feature originally appeared in Edge Magazine. For more fantastic in-depth interviews, features, reviews, and more delivered straight to your door or device,subscribe to Edge.
(Image credit: Future PLC)

This feature originally appeared in Edge Magazine. For more fantastic in-depth interviews, features, reviews, and more delivered straight to your door or device,subscribe to Edge.
Has running a videogame studio always been an ambition of yours?
I had never dreamed of running my own studio as a CEO. But it was while I was actually a creative director back in 2019 that the idea and opportunity of creating a new studio [emerged]. It was from meeting people after E3 and visiting other game studios, where people were telling me, “Ikumi, if you gather and put together a team and create a great environment, it’s going to be a great game company that makes a really great game”. So that’s what I decided to do. Creating and running a game company was what I became focused on.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Having started out as an artist, how did the opportunity emerge to transition to the position of creative director at Tango Gameworks?
In my previous workplace, I faced challenging interpersonal dynamics where there was a culture of hierarchy and rigidity. It often felt like standing out would lead to being pushed down, even if you excelled. During that time, I had the opportunity to contribute to a spinoff project from The Evil Within, featuring a new story with Joseph Oda as the protagonist. I was responsible for art direction in a relatively small team. However, our director had to take leave due to some health matters, and the team navigated without direction for about a month. When he returned, he candidly shared his lack of confidence in resuming the director role, due to his health. That’s when I saw an opportunity and stepped up, offering to take on the role myself.
I saw it as a chance to create a project with a forward-looking perspective. I didn’t hesitate to volunteer because I believed I could craft a game for the next generation. From there, I began conceptualizing not another installment of The Evil Within but the inception of Ghostwire: Tokyo. Crafting pitch decks and presenting to Bethesda was an incredibly exciting journey. It was where I learned the art of securing budgets and resources. I seized opportunities, displayed leadership, and took initiative when the situation demanded it. What I did was perhaps unconventional and it led to some complications that put a constraint on my creative freedom. That’s when I began to realise that I was not in the right environment to achieve personal growth.
(Image credit: Bethesda)

Given how different Unseen is from the studios you’ve worked at previously in your career, where did you look for inspiration?
After I left Tango Gameworks, I went to many game studios all over the world, including in Montreal, the States, and England. I experienced the kind of environment in which other big studios make games. It made me question why in Japan we have to be stuck in this concrete box with bright white fluorescent lights – to me, that’s not creative at all! When you think of other creative artists, they have a tendency to retreat to the mountains or the middle of nowhere to make their art. It’s kind of similar for game making where, as a creator, to be creative, the place needs to be inspiring and fun. So that’s why I built this studio from the ground up, to suit that need. I have taken inspiration from many cool studios, including Riot andSonySanta Monica, but that being said, I have a very clear idea about what kind of environment I want to make games in. At the same time as I was making this particular space, I had a couple of the game creators already with me, so we talked about things we would like to include. It was designed as our vision together. There were a lot of things moving at once: building a new IP, building a new company, and building this space. So there were all kinds of influences in how this place looks. This place is, as we speak, still evolving. Things are constantly changing, but it starts from here.
On the topic of growing, Unseen’s current headcount is smaller than the teams you’ve previously worked with – how does that affect the scope of the games you plan to make?
I think this is the part of this company that has grown the most, and the part that has been a challenge. In terms of scale, it is quite small' but [it’s] a small group of elite artists. We’re actually attracting more generalist developers instead of specialists, so there is more flexibility there. Based on that, we are actually building a team where 50 people can perform like 100. We don’t really envision our company growing much larger than what we currently are.
Instead, we want to have a very focused team. We’ll outsource, too, but even outsourcing is very selective. I’m quite picky about who I work with – not just in the studio we use, but the individual person or freelancer. I don’t like the term ‘outsourcing’, actually. I want us as a unit and a team, so when I have worked with outsourcing artists, they are treated like actual members of the team. I guess that’s just a characteristic of my development style! Presumably generalists tend to have more experience and also opportunities for branching out, just as you have, so does that mean you’re reticent to hire more junior developers? To be honest, it’s quite difficult to find generalist talent, but we do find them. As far as hiring junior talents go, I’ve seen younger developers who can also be generalists too. But for us to actually be able to hire a junior, we as senior artists or managers have to make sure we’re growing properly too. That’s really important, because you want your lead to be awesome, right? In some companies, juniors are brought in but it doesn’t lead to growth at all. Especially in Japan, anything that sticks out gets hammered down, which I really hate. So we are still in the process of being ready, as a mature team, so that we can actually welcome junior talent and then actually provide them with a good environment to grow.
My experience as an artist, then becoming a creative director, did actually have an influence on learning to be more of a generalist. [A specialist] doesn’t go across to a different department as much, and that’s fine too – that’s one way to actually make a game. But in my team I want the artist to go beyond their boundaries and into different departments, which allows for more collaboration. That’s why a more generalist artist is a better fit for this team. I’m learning new things every day from team members – that’s something I actually look forward to every day.
New beginnings
(Image credit: Unseen Inc)

Were there any lessons you took from working with Kamiya and Mikami that have fed into how you’re running your own studio?
Both Mikami and Kamiya have been more game directors than CEOs, strictly speaking, so it’s a different kind of job category here. The things I’m doing at Unseen are quite opposite from what they were doing at the companies I was working at before. That said, I do get told I have a very similar personality to Kamiya. We’re both quite childish and mischievous in our own ways. We’re just a bit wild and do what we want to do – but I won’t be putting down other gamers on Twitter!
Kamiya-san actually told me, “Be wild!” Basically, get noticed. Whether you’re a director or concept artist, make sure you’re being wild, active and energetic. So that’s something he taught me that I guess I’m doing. While those former bosses are generally thought of as auteurs, you’ve named this studio Unseen, which implies a degree of anonymity.
How do you feel about being a studio figurehead?
I am creating a studio environment where women actually feel comfortable and considered, especially in the Japanese games industry where women are still a small minority.Ikumi Nakamura
I am creating a studio environment where women actually feel comfortable and considered, especially in the Japanese games industry where women are still a small minority.
I definitely want the game [Kemuri] to be Unseen’s game, not Ikumi Nakamura’s game – it’s not I but us, the team, who made this game. I don’t like having my name attached to the game and that’s why my name is not in the company’s name.
On the note of proper credit, there was some discussion at the time of Ghostwire: Tokyo’s release about you receiving a ‘special thanks’ when most people were aware that you were the game’s original creative director. How did you feel about that?
I did leave the team in the middle, so I think the spotlight should go to people who actually finished the game and really committed to it. However, if there is a game that people have been involved in making, then ideally all those members should be actually credited with the proper title of what they’ve actually done as a sign of respect, as the bare minimum. So that’s how I feel about that. But it’s still very common for many publishers that, if you leave, your name is not credited [at all], so a ‘special thanks’ is still a special thanks!
You’re one of very few female studio heads in Japan, certainly at this kind of scale and visibility. Does that bring extra pressure? And do you feel more conscious responsibility for helping other women or minority groups to thrive in the industry?
Being female certainly does have some influence on how you run a company. There’s things that you only understand fully because you’re female – for instance, being a mother and managing your physical and mental health. So I want to make sure that, as a female CEO, I am creating a studio environment where women actually feel comfortable and considered, especially in the Japanese games industry where women are still a small minority. That being said, there’s plenty of talented people here, so I’m trying to attract talented artists regardless of whether they’re male or female.
(Image credit: Unseen Inc.)

Having left projects before completion – or, in the case of Scalebound, working on a project that was cancelled – do you feel there’s anything you learned from those times in particular, or is it more about regrets from which you just have to move forward?
The grisly greats(Image credit: Tango Gameworks)Nakamura worked on The Evil Within games, two of thebest horror gamesever.
The grisly greats
(Image credit: Tango Gameworks)Nakamura worked on The Evil Within games, two of thebest horror gamesever.
(Image credit: Tango Gameworks)

Nakamura worked on The Evil Within games, two of thebest horror gamesever.
In the spirit of moving forward, Unseen’s debut, Kemuri, is another supernatural action game, yet it also appears to have a different kind of energy and atmosphere from what you’ve done in this genre before. Is that a fair observation?
The concept for a project like this has been brewing in my mind since my middle-school days. Scratch that, even earlier. To be honest, it’s like the culmination of dreams from my otaku era, an initiative that breathes life into those long-held aspirations. While my fascination with the mysterious and supernatural may have influenced my work, Kemuri presents a unique opportunity in my career, diverging from my past endeavours.
We are actually building a team where 50 people can perform like 100.Ikumi Nakamura
We are actually building a team where 50 people can perform like 100.
Okami remains one of the most memorable experiences in my career, and I had always set out to challenge stylized depictions. My intention is to craft a game within my expertise [that’s] mysterious and otherworldly. Somehow, we have forgotten old tales, lost our beliefs, and misplaced the sense of mystery. Imagine a blend of absurdity, grandiosity and cheerful comedy colliding with seriousness, all wrapped up in a package of both positivity and negativity. Within this chaotic mix, there’s always room for jokes and heartfelt moments that push the boundaries of the unexpected. Nevertheless, in this world, they persist as an unending presence among us.
Obviously it’s still early days for the studio, but what do you envision for Kemuri and also Unseen as a whole over the next few years?
The brilliance of the unknown intensifies as it gradually unveils itself. The inherent nature of the unknown, shrouded in mystery, captivates human curiosity, giving rise to novel mysteries in turn. It is an infinite process, and attempting to quantify its extent is a formidable undertaking.
This feature originally appeared inEdge magazine. For more fantastic features, you cansubscribe to Edge right hereorpick up a single issue today.
TOPICSCapcom
TOPICS
CATEGORIESXbox Series XPS5PC GamingPlatformsXboxPlayStation
CATEGORIES
More about action"Beyond Good and Evil’s influence is 2000% Miyazaki": 21 years on, the developers behind Ubisoft’s cult classic reflect on how it came to beHideo Kojima offers another Death Stranding 2 update and a demonstration of his unique PS5 controller technique: “Building the game"Latest26 years later, Codemasters' Chris Southall talks Colin McRae Rally: “We wanted to do something that was an authentic rally experience for the hardware of the time"See more latest►
More about action"Beyond Good and Evil’s influence is 2000% Miyazaki”: 21 years on, the developers behind Ubisoft’s cult classic reflect on how it came to beHideo Kojima offers another Death Stranding 2 update and a demonstration of his unique PS5 controller technique: “Building the game"Latest26 years later, Codemasters' Chris Southall talks Colin McRae Rally: “We wanted to do something that was an authentic rally experience for the hardware of the time"See more latest►
More about action"Beyond Good and Evil’s influence is 2000% Miyazaki”: 21 years on, the developers behind Ubisoft’s cult classic reflect on how it came to beHideo Kojima offers another Death Stranding 2 update and a demonstration of his unique PS5 controller technique: “Building the game”
More about action
“Beyond Good and Evil’s influence is 2000% Miyazaki”: 21 years on, the developers behind Ubisoft’s cult classic reflect on how it came to beHideo Kojima offers another Death Stranding 2 update and a demonstration of his unique PS5 controller technique: “Building the game”
“Beyond Good and Evil’s influence is 2000% Miyazaki”: 21 years on, the developers behind Ubisoft’s cult classic reflect on how it came to be
“Beyond Good and Evil’s influence is 2000% Miyazaki”: 21 years on, the developers behind Ubisoft’s cult classic reflect on how it came to be
Hideo Kojima offers another Death Stranding 2 update and a demonstration of his unique PS5 controller technique: “Building the game”
Hideo Kojima offers another Death Stranding 2 update and a demonstration of his unique PS5 controller technique: “Building the game”
Latest26 years later, Codemasters' Chris Southall talks Colin McRae Rally: “We wanted to do something that was an authentic rally experience for the hardware of the time"See more latest►
Latest
26 years later, Codemasters' Chris Southall talks Colin McRae Rally: “We wanted to do something that was an authentic rally experience for the hardware of the time”
26 years later, Codemasters' Chris Southall talks Colin McRae Rally: “We wanted to do something that was an authentic rally experience for the hardware of the time”
26 years later, Codemasters' Chris Southall talks Colin McRae Rally: “We wanted to do something that was an authentic rally experience for the hardware of the time”
See more latest►
Most Popular"This is incredibly rare”: How Mouthwashing quietly became 2024’s breakout horror hitI’m no Grinch, but will someone please direct me to the good Christmas games?This canceled Netflix fantasy series was one of the best shows of 2024 – and deserves a second chancePatton Oswalt and Jordan Blum explain why comics are still the perfect medium for superhero stories - “Visuals that will never be achieved in TV or movies can be achieved in comics"Team Asobi’s gigantic 2024 proves it’s time to free Astro Bot from PlayStation’s pastWarhammer 40,000: Space Marine 2 was the favorite shooter of the year, and it also made me fall even harder for my fiancé17 years on, Sam Barlow reflects on Silent Hill: Origins: “To pull it out of the bag with a seven-out-of-ten game was incredibly rewarding"Here’s our Black Ops 6 multiplayer playlist to keep you and your pals connected over ChristmasSpy x Family season 3: Everything we know so farOne of 2024’s best anime shows subverts all expectations, but that’s its biggest strengthHow Final Fantasy 7 Rebirth represents the best of Final Fantasy’s past while charting a course for the future
Most Popular"This is incredibly rare”: How Mouthwashing quietly became 2024’s breakout horror hitI’m no Grinch, but will someone please direct me to the good Christmas games?This canceled Netflix fantasy series was one of the best shows of 2024 – and deserves a second chancePatton Oswalt and Jordan Blum explain why comics are still the perfect medium for superhero stories - “Visuals that will never be achieved in TV or movies can be achieved in comics"Team Asobi’s gigantic 2024 proves it’s time to free Astro Bot from PlayStation’s pastWarhammer 40,000: Space Marine 2 was the favorite shooter of the year, and it also made me fall even harder for my fiancé17 years on, Sam Barlow reflects on Silent Hill: Origins: “To pull it out of the bag with a seven-out-of-ten game was incredibly rewarding"Here’s our Black Ops 6 multiplayer playlist to keep you and your pals connected over ChristmasSpy x Family season 3: Everything we know so farOne of 2024’s best anime shows subverts all expectations, but that’s its biggest strengthHow Final Fantasy 7 Rebirth represents the best of Final Fantasy’s past while charting a course for the future
Most Popular"This is incredibly rare”: How Mouthwashing quietly became 2024’s breakout horror hitI’m no Grinch, but will someone please direct me to the good Christmas games?This canceled Netflix fantasy series was one of the best shows of 2024 – and deserves a second chancePatton Oswalt and Jordan Blum explain why comics are still the perfect medium for superhero stories - “Visuals that will never be achieved in TV or movies can be achieved in comics"Team Asobi’s gigantic 2024 proves it’s time to free Astro Bot from PlayStation’s pastWarhammer 40,000: Space Marine 2 was the favorite shooter of the year, and it also made me fall even harder for my fiancé17 years on, Sam Barlow reflects on Silent Hill: Origins: “To pull it out of the bag with a seven-out-of-ten game was incredibly rewarding"Here’s our Black Ops 6 multiplayer playlist to keep you and your pals connected over ChristmasSpy x Family season 3: Everything we know so farOne of 2024’s best anime shows subverts all expectations, but that’s its biggest strengthHow Final Fantasy 7 Rebirth represents the best of Final Fantasy’s past while charting a course for the future
Most Popular
“This is incredibly rare”: How Mouthwashing quietly became 2024’s breakout horror hit
I’m no Grinch, but will someone please direct me to the good Christmas games?
This canceled Netflix fantasy series was one of the best shows of 2024 – and deserves a second chance
Patton Oswalt and Jordan Blum explain why comics are still the perfect medium for superhero stories - “Visuals that will never be achieved in TV or movies can be achieved in comics”
Team Asobi’s gigantic 2024 proves it’s time to free Astro Bot from PlayStation’s past
Warhammer 40,000: Space Marine 2 was the favorite shooter of the year, and it also made me fall even harder for my fiancé
17 years on, Sam Barlow reflects on Silent Hill: Origins: “To pull it out of the bag with a seven-out-of-ten game was incredibly rewarding”
Here’s our Black Ops 6 multiplayer playlist to keep you and your pals connected over Christmas
Spy x Family season 3: Everything we know so far
One of 2024’s best anime shows subverts all expectations, but that’s its biggest strength
How Final Fantasy 7 Rebirth represents the best of Final Fantasy’s past while charting a course for the future
GAME REVIEWSMOVIE REVIEWSTV REVIEWS1Nemesis review: “A magical sense of tension"2Arcs review: “A whole lot of game in a small package"3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure"4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years"5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths"1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show"2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie"3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action"4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien"5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite"1Squid Game season 2 review: “Secures its place as one of the best shows on television right now"2Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat"3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses"4Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist"5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”
GAME REVIEWSMOVIE REVIEWSTV REVIEWS1Nemesis review: “A magical sense of tension"2Arcs review: “A whole lot of game in a small package"3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure"4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years"5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths"1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show"2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie"3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action"4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien"5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite"1Squid Game season 2 review: “Secures its place as one of the best shows on television right now"2Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat"3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses"4Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist"5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”
GAME REVIEWSMOVIE REVIEWSTV REVIEWS1Nemesis review: “A magical sense of tension"2Arcs review: “A whole lot of game in a small package"3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure"4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years"5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths"1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show"2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie"3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action"4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien"5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite"1Squid Game season 2 review: “Secures its place as one of the best shows on television right now"2Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat"3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses"4Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist"5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”
GAME REVIEWSMOVIE REVIEWSTV REVIEWS1Nemesis review: “A magical sense of tension"2Arcs review: “A whole lot of game in a small package"3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure"4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years"5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths"1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show"2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie"3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action"4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien"5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite"1Squid Game season 2 review: “Secures its place as one of the best shows on television right now"2Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat"3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses"4Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist"5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”
GAME REVIEWSMOVIE REVIEWSTV REVIEWS
1Nemesis review: “A magical sense of tension”
1Nemesis review: “A magical sense of tension”
1
Nemesis review: “A magical sense of tension”
2Arcs review: “A whole lot of game in a small package”
2Arcs review: “A whole lot of game in a small package”
2
Arcs review: “A whole lot of game in a small package”
3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”
3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”
3
Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”
4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”
4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”
4
Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”
5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”
5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”
5
Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”
1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”
1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”
1
Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”
2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”
2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”
2
Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”
3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”
3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”
3
Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”
4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”
4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”
4
The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”
5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”
5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”
5
Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”
1Squid Game season 2 review: “Secures its place as one of the best shows on television right now”
1Squid Game season 2 review: “Secures its place as one of the best shows on television right now”
1
Squid Game season 2 review: “Secures its place as one of the best shows on television right now”
2Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat”
2Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat”
2
Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat”
3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”
3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”
3
Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”
4Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”
4Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”
4
Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”
5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”
5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”
5
Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”