GamesgiganticAfter 6 years, a short-lived free-to-play shooter is back with a $20 price tag and zero microtransactions, and I need the whole industry to take noticeWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesgiganticAfter 6 years, a short-lived free-to-play shooter is back with a $20 price tag and zero microtransactions, and I need the whole industry to take noticeWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Gearbox Publishing)

Six years after it was shut down, a cult classic hero shooter is making an unexpected comeback in the form of Gigantic: Rampage Edition. In the wake of increasingly desperate cries from a community of fans waiting for the game to get a second chance,GearboxPublishing has provided that chance with what’s turning out to be one of the most fascinating case studies in game preservation I’ve ever seen.
When else has a dead multiplayer game – much less a free-to-play live service title – been brought back to life? Sure, we’ve had historical versions of MMOs like World of Warcraft or RuneScape make comebacks, limited, short-lived revivals for games like Evolve, and an array of private server projects keeping other beloved online games alive. But a major relaunch from a major publisher for a game that didn’t even make that much of an impact on the gaming world? Gigantic might just be one of a kind.
Gigantic is still very much a hero shooter with MOBA elements, and in the interest of full disclosure, those are two genres that hold very little interest for me. I had a good time checking out the game with a bit of hands-on preview time, but it’d be a, well, gigantic lie if I told you I expected to personally be playing much Gigantic when the relaunch hits on April 9. Despite that, the saga of Gigantic has been absolutely fascinating to me, and whether or not you’ve got any nostalgia for its original run, the potential it implies for other lost multiplayer games is tough to ignore.
Riding the wave
(Image credit: Gearbox Publishing)

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(Image credit: Gearbox Publishing)

The stories of a whole lot of multiplayer games would end there. But while the Gigantic community wasn’t big enough to keep the game alive, fans never really gave up the torch. Places likeRedditor the game’sSteam discussion forumskept up a surprising amount of activity over the years, with players occasionally jumping in to talk about how much they missed the game or how much they wanted it to make a comeback, and there’d be an absolute chorus of agreement every time.
Maybe the most obvious place to take the temperature of the community is over on the Steam review page, where you’ve got players professing their love for Gigantic like an ex they’ve never quite gotten over. You can see just a handful of those reviews below, but this sentiment goes on for thousands and thousands ofuser ratings.
Then, suddenly, in October 2023,Gigantic players began to get emails inviting them back to a “limited time throwback event.“For just one weekend, Gigantic was back, and while the promotional materials for that event were careful never to promise anything more than that, it was tough to imagine this was anything but a testbed for a potential revival. But after the event ended and Gigantic went silent, the community took on a level of desperation for news that would rivalthat of the long-suffering Hollow Knight fandom.
Of course, it’s now clear that Giganticisgetting a proper revival in the wake of that throwback event, and you can thank a complicated series of corporate maneuvers under the Embracer Group umbrella for it. The Swedish megacorp’s massive acquisition spree dominated industry headlines for ages, and in 2021 the company, er,embracedboth Gearbox Entertainment and Perfect World Entertainment. (Perfect WorldEntertainment, rather confusingly, was merely a subsidiary of the massive Chinese publisher Perfect World.) The two entities were then merged, with Perfect World Entertainment becoming a wing of Gearbox’s third-party publishing label. Thus the rights to Gigantic came under the Gearbox umbrella, where they apparently met with some big ideas for how to stage a comeback.
An unexpected return
(Image credit: Gearbox Publishing)

I played three rounds with the devs in Rampage Edition’s new Rush mode, a fast-paced version of the core mode (which is still here, but now called Clash) that streamlines some of the more advanced gameplay mechanics for matches you can complete in well under 15 minutes. I could flail about trying to offer some meaningful insight about my experience, but the reality is I don’t have all that much to say. Gigantic still plays well at its core and I had a good time, but 40 minutes or so is not nearly enough time to develop much of an opinion about the balance or strategy of a game with this many moving parts.
The best part is that most Fortunes are static. There’s a selection of missions that rotate weekly, but you’ve got piles upon piles of challenges that are always available for you no matter what, entirely separate from any FOMO-induced pressure to keep playing. I can’t help but pine for a version of, say, Overwatch 1 that packaged up all its original content in such a friendly form.
The real second life
(Image credit: Gearbox Publishing)

It’s a fascinating new note in the topic of game preservation, since there’ve been no substantial answers on just what the heck we’re going to do with all these online games that keep shutting down. It’s important to remember that games being available to players is just a small part of preservation, since the story of a game like Gigantic is as much about its development and community as the content of the game itself. But here, Gigantic’s cultural context is decently well-preserved online – something I hope this article helps cement – and it’s only now that the actual game is getting preserved, too.
I only question how long this version of Gigantic is going to stick around. You remember when2K Games brought the peer-to-peer services for its defunct shooter Evolve back online in 2022? A year later, those servers were takenright back down. How long will this version of Gigantic stay online? There are plans for some post-launch updates, including a ranked mode and additional skins, but what line does the player count have to reach for official support to dry up? And will fans have the option to shoulder the work of hosting servers themselves, as we saw with theforward-looking private server release of Knockout City?
I recognize that I’m asking questions that I don’t really believe Gigantic: Rampage Edition is equipped to, or that it ever even intended to, answer. This is a lavish opportunity for a well-liked multiplayer game to get a second chance separated from the baggage of its original launch, and an opportunity to sell that game back to its original fans with something more friendly than the ol' free-to-play grind. The whole project is just so fascinating to me that I can’t help applying it to a much larger idea, and at a minimum, I hope other publishers sitting on the rights to dead multiplayer games can give them something better than the grave of a dusty old hard drive.
The genre’s day in the sun might be over, but many of thebest MOBAsare still open for business.
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