GamesAdventureSenua’s Saga: Hellblade 26 years after its acquisition, Ninja Theory is ready to set a new standard for Xbox Series X exclusives with Senua’s Saga: Hellblade 2When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesAdventureSenua’s Saga: Hellblade 26 years after its acquisition, Ninja Theory is ready to set a new standard for Xbox Series X exclusives with Senua’s Saga: Hellblade 2When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Ninja Theory)

Jump to:Hell awaitsGrappling with realityA world rebornPushing boundaries
Jump to:Hell awaitsGrappling with realityA world rebornPushing boundaries
Fast FactsRelease date: May 21, 2024Platform(s): PC, Xbox Series XDeveloper: Ninja TheoryPublisher: Xbox Game Studios
Fast Facts
Release date: May 21, 2024Platform(s): PC, Xbox Series XDeveloper: Ninja TheoryPublisher: Xbox Game Studios
Release date: May 21, 2024Platform(s): PC, Xbox Series XDeveloper: Ninja TheoryPublisher: Xbox Game Studios
This is theGamesRadar+Big PreviewofSenua’s Saga: Hellblade 2. Below you’ll find hands-on impressions of the new Xbox exclusive, and new insight from the team at Ninja Theory. We’ll have more in the days ahead too, as we dive into the combat, story, and more.
This is theGamesRadar+Big PreviewofSenua’s Saga: Hellblade 2. Below you’ll find hands-on impressions of the new Xbox exclusive, and new insight from the team at Ninja Theory. We’ll have more in the days ahead too, as we dive into the combat, story, and more.
This is theGamesRadar+Big PreviewofSenua’s Saga: Hellblade 2. Below you’ll find hands-on impressions of the new Xbox exclusive, and new insight from the team at Ninja Theory. We’ll have more in the days ahead too, as we dive into the combat, story, and more.
This is theGamesRadar+Big PreviewofSenua’s Saga: Hellblade 2. Below you’ll find hands-on impressions of the new Xbox exclusive, and new insight from the team at Ninja Theory. We’ll have more in the days ahead too, as we dive into the combat, story, and more.
This is theGamesRadar+Big PreviewofSenua’s Saga: Hellblade 2. Below you’ll find hands-on impressions of the new Xbox exclusive, and new insight from the team at Ninja Theory. We’ll have more in the days ahead too, as we dive into the combat, story, and more.
This is theGamesRadar+Big PreviewofSenua’s Saga: Hellblade 2. Below you’ll find hands-on impressions of the new Xbox exclusive, and new insight from the team at Ninja Theory. We’ll have more in the days ahead too, as we dive into the combat, story, and more.
Hell awaits
(Image credit: Xbox Game Studios)

This subtle shift in character created a new creative challenge for Ninja Theory – even as it continues collaborating with external experts to ensure its portrayal of psychosis is both reflective and respectful. Melina Juergens has spent an immeasurable amount of time grappling with it too. “I didn’t want Senua to come across like she has overcome all of her challenges, that she’s nowcured,” says the former Ninja Theory video editor turned star performer. “People who experience psychosis might never recover from it. But I wanted Senua to come across as being more in control of those visions and voices. That’s what I tried to bring across in my performance.”
(Image credit: Xbox Game Studios)

A powerful and propellent performance guides Senua on a journey to the heart of Iceland. Senua’s Saga: Hellblade 2 picks up shortly after the events of the original game, with the Pict warrior sacrificing herself to Norsemen raiders who return to the lands where her partner, Dillon, was once sacrificed to appease old gods. “Senua made a promise that nobody would suffer in the same way,” says Derham, “so she travels to where they came from to stop it at the source. That’s the driving force of this mission; she has a sense that this is something she is supposed to do.”
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(Image credit: Ninja Theory)

“This is the closest we can get to replicating the sensation of having other voices in your head.“David García-Diaz, Ninja Theory
“This is the closest we can get to replicating the sensation of having other voices in your head.”
García-Diaz continues: “When you put on your headphones it creates an intimate space, a connection with Senua and the Furies. If we do our job well, then you’ll be right there on that journey with Senua. It’s a very fine line, but it all comes down to the magic that sparks from the performances.” During my time visiting Ninja Theory, I was able to sit in on one of these performances, as actors Abbi Greenland and Helen Goalen recorded dialogue pickups in the closing weeks of Hellblade 2’s development.
With headphones on, I watch as the two Furies swarm around a composite rubber head like bees protecting a hive, whispering and shrieking scripted, unassigned dialogue at a rapid pace between two microphones buried within its ears. It’s a surprisingly organic process, given that the pair are effectively working to construct audible chaos. “Sometimes we might fall into a pattern of who says what live,” says Goalen, “and sometimes we might shake it up to make sure it’s different.” The resulting effect is a disorientating, sensory overload – and undoubtedly one of Hellblade 2’s greatest strengths.
Grappling with reality
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“Hellblade 2 isn’t a Hollywood blockbuster – it’s a quality independent film.“Dom Matthews, Ninja Theory
“Hellblade 2 isn’t a Hollywood blockbuster – it’s a quality independent film.”
“We just had to lean into the fact that we do things differently,” says Mark Slater-Tunstill, VFX director, “and that we’ve got a fanbase because of that. What’s great about Hellblade 2 is that more players are going to be exposed to it.” Ninja Theory may have become a first-party Xbox studio, but that hasn’t changed the way it likes to make games. The resources gained through the acquisition are being put to improving key areas of development, in ways that are both identifiable once you get your hands on a controller and so subtle that they are difficult to grasp in a tangible sense.
A world reborn
(Image credit: Xbox Game Studios)

But there’s perhaps nothing that demonstrates Ninja Theory’s aggressive commitment to advancement more than the way it has utilized a new performance capture stage purpose-built inside of the studio, and how that feeds into Senua’s responsiveness in movement and fluidity through stunningly visceral combat encounters. “On Hellblade: Senua’s Sacrifice, we spent two days on mo-cap,” says Benoit Macon, combat director. “On Hellblade 2, we spent 75 days recording – 60 on our stage here, and then an extra 15 on external shoots.” Having visited Ninja Theory’s old office, I can’t say that I’m surprised such little was recorded – the mo-cap studio (if you could call it that) was a repurposed boardroom with cameras taped to repurposed bed-frame poles, so poorly insulated that you could hear developers gossiping about Game of Thrones in the adjacent break room.
(Image credit: Ninja Theory)

Motion capture hasn’t just been used as a reference point for animators, as was the case in the original Hellblade, but rather it’s the foundation for everything that you see, input, and experience. “You will not see any animation in this game that has been keyframed,” says Macon, speaking to the technique which lets developers easily manipulate animations for every action you can input into the game. “Mo-cap is completely different. However we want to stage combat in-engine, we can film that exactly on the stage and there is no retouch at all. That’s what we strive for, to give a cinematic feel to our combat – creating combat in the same way that the narrative team creates its cinematics.”
It’s difficult to fully grasp the magnitude of this creative decision, but it’s one of the reasons why every movement in Hellblade 2 feels so natural. It’s also been a lot of work for Ninja Theory, as the studio has had to capture enough performance to ensure that every action has a true-to-life reaction. “If Senua gets hit, it triggers something; if she kills an enemy, it triggers something different and so on, building up these stories in every battle we have created,” says Macon. And what’s stunning is how seamless it all feels. Combat encounters are a whirlwind of unpredictability as Senua ducks and weaves between strikes and parries, with a physicality to battles that gives everything this air of desperation.
Pushing boundaries
(Image credit: Xbox Game Studios)

“My personal goal has always been to raise awareness around mental health subjects"Melina Juergens, Ninja Theory
“My personal goal has always been to raise awareness around mental health subjects”
Ninja Theory is clearly operating like it has a point to prove. Maybe it does. The studio once wore its independence as a badge of honor, and everything about Senua’s Saga: Hellblade 2 seems to indicate that Ninja Theory’s penchant for creative risk-taking and inventive problem-solving is still alive and well – even as it operates as an arm of the Xbox machinery. From what I’ve played of Hellblade 2, it’s clearly on track to be one of the most important exclusives that the platform has hosted this generation. Not only is it a fluid and responsive action-adventure game, boasting best-in-class visual fidelity, but it’s also an experience with something meaningful to convey.
“Now that we have the support of Xbox we can reach a much larger audience,” considers Juergens, as we discuss Senua’s shift to mascot status. “I hope that this sparks more conversations about mental health, and gets people into the shoes of someone who suffers from it – maybe they can learn something from it, or maybe they know someone who suffers from it and they can understand them better. My personal goal has always been to raise awareness around mental health subjects, and I think this larger audience can really help with that.”
Senua’s Saga: Hellblade 2 is due to launch on PC, Xbox Series X, and Game Pass on May 21, 2024.
CATEGORIESXbox Series XPC GamingPlatformsXbox
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3
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4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”
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4
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5Nightbitch review: “Amy Adams' disappointing dark comedy is all bark and no bite”
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5
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2
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3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”
3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”
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5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”
5
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