Games13 developers share the video games that helped them fall in love with gamingWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
Games13 developers share the video games that helped them fall in love with gamingWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Digital Lounge, Square Enix, EA, Nintendo)

Do you remember what the video game was that helped you fall in love with gaming? The question is more difficult to answer than it should be. I know that there are countless titles that I could point to and identify as having played a key role in my enduring love of interactive entertainment. Perhaps I’d cite SOCOM 2 U.S. Navy SEALs for making me believe in the promise of online play, or Boktai: The Sun Is In Your Hands as making me realize that sometimes it’s fun to take your console outside; maybe I’d be boring and say Tetris, even though I remember playing a hell of a lot of it as a kid. There’s a lot of memories to sift through here, and it’s just far too difficult – which is why I took the question to some of GamesRadar+’s favorite game developers.
Dragon Age: Inquisition
(Image credit: EA)

Anna HollinrakeCreative director, Electric SaintAnna Hollinrake is the co-founder and creative director at Electric Saint, a new independent studio striving to make ambitious and heartfelt experiences. Anna previously served as art lead on Fall Guys, and worked as an artist and art director on Lola and the Giant and Arca’s Path VR.
Anna HollinrakeCreative director, Electric SaintAnna Hollinrake is the co-founder and creative director at Electric Saint, a new independent studio striving to make ambitious and heartfelt experiences. Anna previously served as art lead on Fall Guys, and worked as an artist and art director on Lola and the Giant and Arca’s Path VR.
Anna HollinrakeCreative director, Electric Saint
Anna Hollinrake
Anna Hollinrake is the co-founder and creative director at Electric Saint, a new independent studio striving to make ambitious and heartfelt experiences. Anna previously served as art lead on Fall Guys, and worked as an artist and art director on Lola and the Giant and Arca’s Path VR.
Anna Hollinrake is the co-founder and creative director at Electric Saint, a new independent studio striving to make ambitious and heartfelt experiences. Anna previously served as art lead on Fall Guys, and worked as an artist and art director on Lola and the Giant and Arca’s Path VR.
“Graduating from my Game Art course in 2014 I wasn’t exactly disillusioned, but I wasdistantfrom the medium I’d gone to university to study. I had lost a bit of joyful games enthusiasm, until deep into my post-university malaise a beacon appeared: Dragon Age: Inquisition. My firstBiowaregame (don’t ask me how I missed the others, I don’t know), I had no idea what the Chantry or Templars were, but a combination of stubbornness and hype pushed me forward.”
“Two things made me fall back in love with games again. The first: community. Playing Dragon Age: Inquisition alongside others, and having that sense of parallel discovery, let me share my obsessions joyfully – and fall into a glorious pit of fandom on Tumblr. The tarot cards were a huge artistic inspiration for a generation of artists, and we shared our own versions featuring our player characters relentlessly.”
“The second: actual romance. Inquisition was my first experience with a game that hadlegitimate smoochingin it, and I realized there was a hugely underexplored area of games that we’d barely scratched the surface of. The potential! The drama!! And yes, I was basic, but my emotional support Cullen kept me going until I got my first industry job.”
Golden Sun
(Image credit: Camelot)

Abubakar SalimCEO, Surgent StudiosAbubakar Salim is best known for his standout performance in Assassin’s Creed Origins, voicing protagonist Bayek of Siwa. Abubakar has also contributed to a range of TV series, work which he balances alongside his first foray into video game development – EA is publishing Tales of Kenzera: Zau on April 23, 2024.
Abubakar SalimCEO, Surgent StudiosAbubakar Salim is best known for his standout performance in Assassin’s Creed Origins, voicing protagonist Bayek of Siwa. Abubakar has also contributed to a range of TV series, work which he balances alongside his first foray into video game development – EA is publishing Tales of Kenzera: Zau on April 23, 2024.
Abubakar SalimCEO, Surgent Studios
Abubakar Salim
Abubakar Salim is best known for his standout performance in Assassin’s Creed Origins, voicing protagonist Bayek of Siwa. Abubakar has also contributed to a range of TV series, work which he balances alongside his first foray into video game development – EA is publishing Tales of Kenzera: Zau on April 23, 2024.
Abubakar Salim is best known for his standout performance in Assassin’s Creed Origins, voicing protagonist Bayek of Siwa. Abubakar has also contributed to a range of TV series, work which he balances alongside his first foray into video game development – EA is publishing Tales of Kenzera: Zau on April 23, 2024.
“It’s Golden Sun. I remember playing that game as a kid and being blown away. I loved the idea of going on a journey with friends. Maybe that says something about my childhood and not having many friends where I was like: ‘This is my game!’ But seriously, I’d say Golden Sun made me fall in love with the vastness, the beauty, and the magic of creating a world, getting lost in it, and going through these stories. There have been many milestones after that, like The Legend of Zelda: Ocarina of Time, Kingdom Hearts, and World of Warcraft – these games have been monumental to me in different ways. But I’d say Golden Sun was definitely one of my earliest memories of falling in love with something, and realizing: ‘Oh, wow, this is a powerful medium. This is really cool.'”
Metal Gear Solid
(Image credit: Konami)

Caroline MarchalCreative director, Interior/NightCaroline Marchal helped shape Heavy Rain and Beyond: Two Souls as lead game designer at Quantic Dream. Caroline struck out on her own in 2016, founding Interior/Night with the ambition of building ambitious narrative adventures. The studio’s debut, As Dusk Falls is set to launch for PS5 and PS4 on March 7.
Caroline MarchalCreative director, Interior/NightCaroline Marchal helped shape Heavy Rain and Beyond: Two Souls as lead game designer at Quantic Dream. Caroline struck out on her own in 2016, founding Interior/Night with the ambition of building ambitious narrative adventures. The studio’s debut, As Dusk Falls is set to launch for PS5 and PS4 on March 7.
Caroline MarchalCreative director, Interior/Night
Caroline Marchal
Caroline Marchal helped shape Heavy Rain and Beyond: Two Souls as lead game designer at Quantic Dream. Caroline struck out on her own in 2016, founding Interior/Night with the ambition of building ambitious narrative adventures. The studio’s debut, As Dusk Falls is set to launch for PS5 and PS4 on March 7.
Caroline Marchal helped shape Heavy Rain and Beyond: Two Souls as lead game designer at Quantic Dream. Caroline struck out on her own in 2016, founding Interior/Night with the ambition of building ambitious narrative adventures. The studio’s debut, As Dusk Falls is set to launch for PS5 and PS4 on March 7.
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Creatures
(Image credit: Creature Labs)

Chantal RyanGame director, We Have Always Lived in the ForestChantal Ryan is the game director ofupcoming horror gamedarkwebSTREAMER, a tantalizingly bleak narrative-adventure where you take on the role of an occult streamer on an alternate ’90s internet – striving to become the number one content creator on a platform that’s trying to kill you.
Chantal RyanGame director, We Have Always Lived in the ForestChantal Ryan is the game director ofupcoming horror gamedarkwebSTREAMER, a tantalizingly bleak narrative-adventure where you take on the role of an occult streamer on an alternate ’90s internet – striving to become the number one content creator on a platform that’s trying to kill you.
Chantal RyanGame director, We Have Always Lived in the Forest
Chantal Ryan
Chantal Ryan is the game director ofupcoming horror gamedarkwebSTREAMER, a tantalizingly bleak narrative-adventure where you take on the role of an occult streamer on an alternate ’90s internet – striving to become the number one content creator on a platform that’s trying to kill you.
Chantal Ryan is the game director ofupcoming horror gamedarkwebSTREAMER, a tantalizingly bleak narrative-adventure where you take on the role of an occult streamer on an alternate ’90s internet – striving to become the number one content creator on a platform that’s trying to kill you.
“Creatures was an ‘artificial life’ game. You had eggs that hatched into a kind of Adam and Eve species programmed with primitive brains and chemicals. They could learn from the world and each other. They developed differently to each other, could learn to associate things with joy or trauma, and could pass ideas down to their children. They would breed and new generations would come into being. I loved to observe how generations changed through learning from those who came before them. Early traumas shaping cultures generations later. It taught me about life and people, and I realized how powerful simulations could be. That you could gain such rare knowledge. That you could love beings that weren’t even real. That moved me.”
The Legend of Zelda: A Link to the Past
(Image credit: Nintendo)

Clay MurphyPrincipal writer, Remedy EntertainmentClay Murphy has spent six years at Remedy Entertainment, joining the studio as a writer on Control before serving as a senior writer on the AWE and Foundation expansions. Clay shipped Alan Wake 2 as its principal writer, scripting and shaping Alan Wake and Saga Anderson’s descent into the Dark Place.
Clay MurphyPrincipal writer, Remedy EntertainmentClay Murphy has spent six years at Remedy Entertainment, joining the studio as a writer on Control before serving as a senior writer on the AWE and Foundation expansions. Clay shipped Alan Wake 2 as its principal writer, scripting and shaping Alan Wake and Saga Anderson’s descent into the Dark Place.
Clay MurphyPrincipal writer, Remedy Entertainment
Clay Murphy
Clay Murphy has spent six years at Remedy Entertainment, joining the studio as a writer on Control before serving as a senior writer on the AWE and Foundation expansions. Clay shipped Alan Wake 2 as its principal writer, scripting and shaping Alan Wake and Saga Anderson’s descent into the Dark Place.
Clay Murphy has spent six years at Remedy Entertainment, joining the studio as a writer on Control before serving as a senior writer on the AWE and Foundation expansions. Clay shipped Alan Wake 2 as its principal writer, scripting and shaping Alan Wake and Saga Anderson’s descent into the Dark Place.
“I played games from an early age, but the first one I remember truly capturing my heart was Zelda: A Link to the Past. Something about the sheer number of characters and stories all occupying this enormous map (remember, this was 1991) made my little kid-brain hum with wonder. I was convinced some new character with some new quest waited behind every tree, bush, or suspicious wall. I spent days exploring every tiny corner of that game, trying to find everything there was to find. That’s the magic of storytelling in games. The magic of being the one finding those stories. The magic of exploring the unknown.”
Another World
(Image credit: Delphine Software)

Dinga BakabaStudio director, Arkane LyonDinga Bakaba is the studio director at Arkane Lyon, the outfit behind some of the greatest immersive sims of all-time. He has worked to engineer the systems in Dishonored, led design of Dishonored 2 and its DLC, served as game director of Deathloop, and is now working onMarvel’s Bladeas its co-creative director.
Dinga BakabaStudio director, Arkane LyonDinga Bakaba is the studio director at Arkane Lyon, the outfit behind some of the greatest immersive sims of all-time. He has worked to engineer the systems in Dishonored, led design of Dishonored 2 and its DLC, served as game director of Deathloop, and is now working onMarvel’s Bladeas its co-creative director.
Dinga BakabaStudio director, Arkane Lyon
Dinga Bakaba
Dinga Bakaba is the studio director at Arkane Lyon, the outfit behind some of the greatest immersive sims of all-time. He has worked to engineer the systems in Dishonored, led design of Dishonored 2 and its DLC, served as game director of Deathloop, and is now working onMarvel’s Bladeas its co-creative director.
Dinga Bakaba is the studio director at Arkane Lyon, the outfit behind some of the greatest immersive sims of all-time. He has worked to engineer the systems in Dishonored, led design of Dishonored 2 and its DLC, served as game director of Deathloop, and is now working onMarvel’s Bladeas its co-creative director.
“I’d also add that the romantic painting that was the box art made it feel like you had the work of an artist in your hands. Thematically, it was hopeful and important for me that it was a story about friendship and empathy, using the sci-fi setting to show that you don’t have to share a culture or a language to bond with another being. To me it was the first time a game felt like a piece of art, and the fact that it was made in France made the dream of making my own feel at least remotely possible.”
The Oregon Trail
(Image credit: Broderbund Software)

Emily GeraSenior writer, Larian Studios
Emily Gera
Delta Force: Black Hawk Down
(Image credit: NovaLogic)

Jordan WoodwardHead of design, RebellionJordan Woodward is the head of design at Rebellion. While he’s currently hard at work on a trio of secret, unannounced titles from the award-winning studio, Woodward has previously helped bring shape to the battlegrounds explored through Sniper Elite 4 and its sequel as a lead level designer.
Jordan WoodwardHead of design, RebellionJordan Woodward is the head of design at Rebellion. While he’s currently hard at work on a trio of secret, unannounced titles from the award-winning studio, Woodward has previously helped bring shape to the battlegrounds explored through Sniper Elite 4 and its sequel as a lead level designer.
Jordan WoodwardHead of design, Rebellion
Jordan Woodward
Jordan Woodward is the head of design at Rebellion. While he’s currently hard at work on a trio of secret, unannounced titles from the award-winning studio, Woodward has previously helped bring shape to the battlegrounds explored through Sniper Elite 4 and its sequel as a lead level designer.
Jordan Woodward is the head of design at Rebellion. While he’s currently hard at work on a trio of secret, unannounced titles from the award-winning studio, Woodward has previously helped bring shape to the battlegrounds explored through Sniper Elite 4 and its sequel as a lead level designer.
“I’ve been playing games for as long as I can remember, and it’s hard to put my finger on a single game that made me fall in love with playing games. Growing up, I fondly remember playing the Sonic games on theSegaMaster System to death and passing the controller back and forth with friends. I remember the challenge and reward of getting to the end of the level and mastering the game. What really made me fall in love with games and game development, and inspired my career as a level designer, were games where I could build, create, and share my own levels with friends.”
“Before I even knew level and game design was a job, I was creating multiplayer maps for Delta Force: Black Hawk Down, Counter-strike, and TimeSplitters 2. I would probably spend more time using the map editors and testing them with friends than actually playing the game! Gamers are so lucky now to have access to so many games that allow them to create and share so easily.”
Star Wars: Knights of the Old Republic
(Image credit: BioWare)

Kyle RowleyGame director, Remedy EntertainmentKyle Rowley is a game director at Remedy Entertainment, having helped shape the original concept and pillars for Alan Wake 2 as co-director, and served as lead designer of Quantum Break. Between those two games, Rowley worked at CD Projekt Red as an associate design director of Cyberpunk 2077.
Kyle RowleyGame director, Remedy EntertainmentKyle Rowley is a game director at Remedy Entertainment, having helped shape the original concept and pillars for Alan Wake 2 as co-director, and served as lead designer of Quantum Break. Between those two games, Rowley worked at CD Projekt Red as an associate design director of Cyberpunk 2077.
Kyle RowleyGame director, Remedy Entertainment
Kyle Rowley
Kyle Rowley is a game director at Remedy Entertainment, having helped shape the original concept and pillars for Alan Wake 2 as co-director, and served as lead designer of Quantum Break. Between those two games, Rowley worked at CD Projekt Red as an associate design director of Cyberpunk 2077.
Kyle Rowley is a game director at Remedy Entertainment, having helped shape the original concept and pillars for Alan Wake 2 as co-director, and served as lead designer of Quantum Break. Between those two games, Rowley worked at CD Projekt Red as an associate design director of Cyberpunk 2077.
“I have so many amazing memories which involve me playing video games. Whether that be me sitting down and playing one of the only video games my dad actually enjoyed, Krusty’s Super Fun House on the Sega Mega Drive, or staying at my best friend’s house overnight and screaming ourselves to sleep while playing Resident Evil 1. That said, the game that really made me fall in love with video games and what ignited a passion to tell stories using them, was BioWare’s original Knights of the Old Republic. I’m not a massive Star Wars fan, but it was my first foray into games that allowed me to ‘choose my path’– allow me to have an impact on the world and its people. The world-building, atmosphere, and narrative engrossed me like no other andthattwist has stuck with me ever since.”
Final Fantasy 10
(Image credit: Square Enix)

Nina FreemanNarrative designerNina Freeman is an accomplished, award-winning independent game developer perhaps best known for introspective adventures like Cibele and Lost Memories Dot Net. Freeman also helped to shape Tacoma as a level designer, and is currently collaborating with Don’t Nod as the narrative designer of the upcoming Lost Records: Bloom and Rage.
Nina FreemanNarrative designerNina Freeman is an accomplished, award-winning independent game developer perhaps best known for introspective adventures like Cibele and Lost Memories Dot Net. Freeman also helped to shape Tacoma as a level designer, and is currently collaborating with Don’t Nod as the narrative designer of the upcoming Lost Records: Bloom and Rage.
Nina FreemanNarrative designer
Nina Freeman
Nina Freeman is an accomplished, award-winning independent game developer perhaps best known for introspective adventures like Cibele and Lost Memories Dot Net. Freeman also helped to shape Tacoma as a level designer, and is currently collaborating with Don’t Nod as the narrative designer of the upcoming Lost Records: Bloom and Rage.
Nina Freeman is an accomplished, award-winning independent game developer perhaps best known for introspective adventures like Cibele and Lost Memories Dot Net. Freeman also helped to shape Tacoma as a level designer, and is currently collaborating with Don’t Nod as the narrative designer of the upcoming Lost Records: Bloom and Rage.
Adventure Island
(Image credit: Future (Neil Godwin/Retro Gamer Magazine))

Sam BarlowGame director, Half MermaidThese days, Sam Barlow is best known as the award-winning game director of a trio of sensational adventures: Her Story, Telling Lies, and Immortality. Barlow is currently hard at work on two brand new horror games, Project C and Project D, where he will surely draw on his past experience working on Silent Hill.
Sam BarlowGame director, Half MermaidThese days, Sam Barlow is best known as the award-winning game director of a trio of sensational adventures: Her Story, Telling Lies, and Immortality. Barlow is currently hard at work on two brand new horror games, Project C and Project D, where he will surely draw on his past experience working on Silent Hill.
Sam BarlowGame director, Half Mermaid
Sam Barlow
These days, Sam Barlow is best known as the award-winning game director of a trio of sensational adventures: Her Story, Telling Lies, and Immortality. Barlow is currently hard at work on two brand new horror games, Project C and Project D, where he will surely draw on his past experience working on Silent Hill.
These days, Sam Barlow is best known as the award-winning game director of a trio of sensational adventures: Her Story, Telling Lies, and Immortality. Barlow is currently hard at work on two brand new horror games, Project C and Project D, where he will surely draw on his past experience working on Silent Hill.
“I remember the horror of a snake bite interrupting an otherwise productive exploration, and the frenzied excitement at the arrival of a passing ship and our attempts to signal it. Because we only had one machine, there was a restriction that each student only got one session with the game each week. I would spend the rest of the week after a session thinking about the game, imagining solutions and scenarios in my head. So you can see, out of the gate my taste in video games was set – the ideas of openness, player exploration, and especially the emphasis of using the player’s imagination outside the game!”
Editor’s note: Sam told me that it was going to be difficult to find a relevant screenshot and I said that it would be fine. Well, he was right and I was wrong – it’s impossible. Adventure Island has been lost to time. Instead, what you’ll find above is a photo of the BBC Micro from our friends at Retro Gamer.
Mario Kart 64
(Image credit: Nintendo)

Sitara SheftaHead of studio, No Bakes GamesSitara Shefta is the head of studio at No Brakes Games, the team behind the delightfully silly Human: Fall Flat. Shefta previously worked as a producer at Sumo Digital, contributing to LittleBigPlanet 3 and Dead Island 2, and is currently focused on development of Human Fall Flat 2 ahead of its 2024 release.
Sitara SheftaHead of studio, No Bakes GamesSitara Shefta is the head of studio at No Brakes Games, the team behind the delightfully silly Human: Fall Flat. Shefta previously worked as a producer at Sumo Digital, contributing to LittleBigPlanet 3 and Dead Island 2, and is currently focused on development of Human Fall Flat 2 ahead of its 2024 release.
Sitara SheftaHead of studio, No Bakes Games
Sitara Shefta
Sitara Shefta is the head of studio at No Brakes Games, the team behind the delightfully silly Human: Fall Flat. Shefta previously worked as a producer at Sumo Digital, contributing to LittleBigPlanet 3 and Dead Island 2, and is currently focused on development of Human Fall Flat 2 ahead of its 2024 release.
Sitara Shefta is the head of studio at No Brakes Games, the team behind the delightfully silly Human: Fall Flat. Shefta previously worked as a producer at Sumo Digital, contributing to LittleBigPlanet 3 and Dead Island 2, and is currently focused on development of Human Fall Flat 2 ahead of its 2024 release.
“Mario Kart 64 is definitely one of the games that helped me to fall in love with gaming. I used to play Super Mario Kart on the NES and SNES, so seeing this come to life in 3D for the first time was mind-blowing. The distinctly themed tracks looked incredible for their time and were super fun, (apart from Rainbow Road, in which I’d just have to concentrate on not falling off too much!) I enjoyed humming along to some of the catchy music too, especially in Wario Stadium! I have so many memories of crowding around a TV with my siblings and racing for hours. I love it so much that I even play it to this day on the Switch N64 Collection.”
The Magic Circle
(Image credit: Question)

Xalavier Nelson Jr.Studio head, Strange Scaffold
Xalavier Nelson Jr.
Do you remember what games helped you fall in love with gaming? While you think it over, why not check out the biggestnew games of 2024.
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Marvel Rivals has what it takes to shake up the PvP shooter genre if it can maintain its hero fantasy while also making balance changes
GAME REVIEWSMOVIE REVIEWSTV REVIEWS1Nemesis review: “A magical sense of tension"2Arcs review: “A whole lot of game in a small package"3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure"4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years"5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths"1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show"2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie"3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action"4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien"5Nightbitch review: “Amy Adams’ disappointing dark comedy is all bark and no bite"1Squid Game season 2 review: “Secures its place as one of the best shows on television right now"2Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat"3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses"4Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist"5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”
GAME REVIEWSMOVIE REVIEWSTV REVIEWS1Nemesis review: “A magical sense of tension"2Arcs review: “A whole lot of game in a small package"3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure"4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years"5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths"1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show"2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie"3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action"4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien"5Nightbitch review: “Amy Adams’ disappointing dark comedy is all bark and no bite"1Squid Game season 2 review: “Secures its place as one of the best shows on television right now"2Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat"3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses"4Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist"5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”
GAME REVIEWSMOVIE REVIEWSTV REVIEWS1Nemesis review: “A magical sense of tension"2Arcs review: “A whole lot of game in a small package"3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure"4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years"5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths"1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show"2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie"3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action"4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien"5Nightbitch review: “Amy Adams’ disappointing dark comedy is all bark and no bite"1Squid Game season 2 review: “Secures its place as one of the best shows on television right now"2Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat"3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses"4Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist"5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”
GAME REVIEWSMOVIE REVIEWSTV REVIEWS1Nemesis review: “A magical sense of tension"2Arcs review: “A whole lot of game in a small package"3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure"4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years"5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths"1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show"2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie"3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action"4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien"5Nightbitch review: “Amy Adams’ disappointing dark comedy is all bark and no bite"1Squid Game season 2 review: “Secures its place as one of the best shows on television right now"2Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat"3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses"4Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist"5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”
GAME REVIEWSMOVIE REVIEWSTV REVIEWS
1Nemesis review: “A magical sense of tension”
1Nemesis review: “A magical sense of tension”
1
Nemesis review: “A magical sense of tension”
2Arcs review: “A whole lot of game in a small package”
2Arcs review: “A whole lot of game in a small package”
2
Arcs review: “A whole lot of game in a small package”
3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”
3Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”
3
Path of Exile 2 review: “A stellar start to a thrilling and brutal dark adventure”
4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”
4Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”
4
Indiana Jones and the Great Circle review: “The best adventure Indy has embarked on in over 30 years”
5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”
5Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”
5
Marvel Rivals review: “So preoccupied with trying to be like Overwatch that it forgets to play to its own strengths”
1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”
1Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”
1
Sonic the Hedgehog 3 review: “Keanu Reeves as Shadow is wasted whilst Jim Carrey steals the show”
2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”
2Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”
2
Mufasa: The Lion King review – “It’s no Hakuna Matata but this Disney origin story is a class above the 2019 movie”
3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”
3Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”
3
Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”
4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”
4The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”
4
The Lord of the Rings: The War of the Rohirrim review – “An uninspired expansion of the most iconic screen take on Tolkien”
5Nightbitch review: “Amy Adams’ disappointing dark comedy is all bark and no bite”
5Nightbitch review: “Amy Adams’ disappointing dark comedy is all bark and no bite”
5
Nightbitch review: “Amy Adams’ disappointing dark comedy is all bark and no bite”
1Squid Game season 2 review: “Secures its place as one of the best shows on television right now”
1Squid Game season 2 review: “Secures its place as one of the best shows on television right now”
1
Squid Game season 2 review: “Secures its place as one of the best shows on television right now”
2Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat”
2Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat”
2
Doctor Who 2024 Christmas special review: “Ncuti Gatwa is as magnetic as ever in this delightful festive treat”
3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”
3Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”
3
Secret Level review: “An uneven experience with serious highlights that ultimately make up for the misses”
4Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”
4Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”
4
Skeleton Crew review: “Perfectly captures the vibes of classic Star Wars with a swashbuckling twist”
5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”
5Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”
5
Creature Commandos review: “James Gunn’s heartwarming, R-rated tale about super-monsters proves that the DCU is in good hands”