Zelda creator Shigeru Miyamoto always knew that Navi was the "biggest weakpoint of Ocarina of Time" and once said "I wanted to remove the entire system"

GamesActionThe Legend of ZeldaThe Legend of Zelda: Ocarina of TimeZelda creator Shigeru Miyamoto always knew that Navi was the “biggest weakpoint of Ocarina of Time” and once said “I wanted to remove the entire system"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. GamesActionThe Legend of ZeldaThe Legend of Zelda: Ocarina of TimeZelda creator Shigeru Miyamoto always knew that Navi was the “biggest weakpoint of Ocarina of Time” and once said “I wanted to remove the entire system"When you purchase through links on our site, we may earn an affiliate commission.

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"It was like f***ing Da Vinci": Almost every companion in one of the most iconic D&D RPGs ever made was crafted in "a day or less" by a guy who'd never made a 3D model before

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. (Image credit: Black Isle) Campanella designed and animated all of Planescape’s party companions. But before Planescape, he had absolutely no track record in modeling the 3D figures that the game was using - Campanella was a 2D artist but asked Donley if he could have a go at working in the third dimension.

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Andor season 2 received no notes from Disney as showrunner reveals how the "critical appreciation" of season 1 helped allow for an unusual amount of creative freedom

EntertainmentTVSci-Fi ShowsStar Wars TV ShowsAndorAndor season 2 received no notes from Disney as showrunner reveals how the “critical appreciation” of season 1 helped allow for an unusual amount of creative freedomWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. EntertainmentTVSci-Fi ShowsStar Wars TV ShowsAndorAndor season 2 received no notes from Disney as showrunner reveals how the “critical appreciation” of season 1 helped allow for an unusual amount of creative freedomWhen you purchase through links on our site, we may earn an affiliate commission.

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Arcane season 2 ending explained - what happened, did anyone die, and what's the future of the League of Legends animation?

EntertainmentStreaming ServicesNetflixArcaneArcane season 2 ending explained - what happened, did anyone die, and what’s the future of the League of Legends animation?When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. EntertainmentStreaming ServicesNetflixArcaneArcane season 2 ending explained - what happened, did anyone die, and what’s the future of the League of Legends animation?When you purchase through links on our site, we may earn an affiliate commission.

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Arcane season 2 showrunner says its animators were "always hunting" for chances to switch up the League of Legends show's animation style

EntertainmentTVAnimation ShowsArcaneArcane season 2 showrunner says its animators were “always hunting” for chances to switch up the League of Legends show’s animation styleWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. EntertainmentTVAnimation ShowsArcaneArcane season 2 showrunner says its animators were “always hunting” for chances to switch up the League of Legends show’s animation styleWhen you purchase through links on our site, we may earn an affiliate commission.

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Arcane season 2 showrunner says the $250 million budget was "risky," but "it's just nice to see that we didn't waste people's money"

EntertainmentTVAnimation ShowsArcaneArcane season 2 showrunner says the $250 million budget was “risky,” but “it’s just nice to see that we didn’t waste people’s money"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. EntertainmentTVAnimation ShowsArcaneArcane season 2 showrunner says the $250 million budget was “risky,” but “it’s just nice to see that we didn’t waste people’s money"When you purchase through links on our site, we may earn an affiliate commission.

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Avowed lead isn't worried about launching between Assassin's Creed Shadows and Monster Hunter Wilds because you're never "going to find a window where absolutely nothing is coming out"

GamesRPGAvowedAvowed lead isn’t worried about launching between Assassin’s Creed Shadows and Monster Hunter Wilds because you’re never “going to find a window where absolutely nothing is coming out"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. GamesRPGAvowedAvowed lead isn’t worried about launching between Assassin’s Creed Shadows and Monster Hunter Wilds because you’re never “going to find a window where absolutely nothing is coming out"When you purchase through links on our site, we may earn an affiliate commission.

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Avowed might look like Skyrim, but its director says Obsidian's new fantasy RPG is actually much closer to The Outer Worlds than anything from Bethesda

GamesRPGAvowedAvowed might look like Skyrim, but its director says Obsidian’s new fantasy RPG is actually much closer to The Outer Worlds than anything from BethesdaWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. GamesRPGAvowedAvowed might look like Skyrim, but its director says Obsidian’s new fantasy RPG is actually much closer to The Outer Worlds than anything from BethesdaWhen you purchase through links on our site, we may earn an affiliate commission.

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Avowed's party camp feature captures what I love most about RPGs like Mass Effect, Dragon Age, and Baldur's Gate 3

GamesRPGAvowedAvowed’s party camp feature captures what I love most about RPGs like Mass Effect, Dragon Age, and Baldur’s Gate 3When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. GamesRPGAvowedAvowed’s party camp feature captures what I love most about RPGs like Mass Effect, Dragon Age, and Baldur’s Gate 3When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

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Borderlands 3 creative director says "co-op has been radically underserved for years" and that's why Helldivers 2 was such a breakout success

GamesCo OpBorderlands 3 creative director says “co-op has been radically underserved for years” and that’s why Helldivers 2 was such a breakout successWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. GamesCo OpBorderlands 3 creative director says “co-op has been radically underserved for years” and that’s why Helldivers 2 was such a breakout successWhen you purchase through links on our site, we may earn an affiliate commission.

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